[TextureOverrideKoharu]
hash = 10fafd5a
ps-t0 = ResourceKoharu unless_null

;Default Skin
[ResourceKoharu]
filename = HI_Koharu_M_M2_C2.dds


[KeySwitch]
Key = K 2 VK_NEXT
Back = K 2 VK_PRIOR
type = cycle

run = CommandList1, CommandList2, CommandList3, CommandList4, CommandList5, CommandList6, CommandList7, CommandList8, CommandList9, CommandList10, CommandList11, CommandList12, CommandList13, CommandList14, CommandList15, CommandList16, CommandList17, CommandList18, CommandList19, CommandList20, CommandList21, CommandList22, CommandList23, CommandList24, CommandList25, CommandList26, CommandList27, CommandList28, CommandList29, CommandList30, CommandList31, CommandList32

[CommandList1]
ResourceKoharu = Resource01
[CommandList2]
ResourceKoharu = Resource02
[CommandList3]
ResourceKoharu = Resource03
[CommandList4]
ResourceKoharu = Resource04
[CommandList5]
ResourceKoharu = Resource05
[CommandList6]
ResourceKoharu = Resource06
[CommandList7]
ResourceKoharu = Resource07
[CommandList8]
ResourceKoharu = Resource08
[CommandList9]
ResourceKoharu = Resource09
[CommandList10]
ResourceKoharu = Resource10
[CommandList11]
ResourceKoharu = Resource11
[CommandList12]
ResourceKoharu = Resource12
[CommandList13]
ResourceKoharu = Resource13
[CommandList14]
ResourceKoharu = Resource14
[CommandList15]
ResourceKoharu = Resource15
[CommandList16]
ResourceKoharu = Resource16
[CommandList17]
ResourceKoharu = Resource17
[CommandList18]
ResourceKoharu = Resource18
[CommandList19]
ResourceKoharu = Resource19
[CommandList20]
ResourceKoharu = Resource20
[CommandList21]
ResourceKoharu = Resource21
[CommandList22]
ResourceKoharu = Resource22
[CommandList23]
ResourceKoharu = Resource23
[CommandList24]
ResourceKoharu = Resource24
[CommandList25]
ResourceKoharu = Resource25
[CommandList26]
ResourceKoharu = Resource26
[CommandList27]
ResourceKoharu = Resource27
[CommandList28]
ResourceKoharu = Resource28
[CommandList29]
ResourceKoharu = Resource29
[CommandList30]
ResourceKoharu = Resource30
[CommandList31]
ResourceKoharu = Resource31
[CommandList32]
ResourceKoharu = Resource32

[Resource01]
filename = HI_Koharu_M_M2_C2.dds
[Resource02]
filename = HI_Koharu_M_M2_LO2.dds
[Resource03]
filename = HI_Koharu_M_M2_FO.dds
[Resource04]
filename = HI_Koharu_M_M2_FO2.dds
[Resource05]
filename = HI_Koharu_M_A_C2.dds
[Resource06]
filename = HI_Koharu_M_A_LO2.dds
[Resource07]
filename = HI_Koharu_M_A_FO.dds
[Resource08]
filename = HI_Koharu_M_A_FO2.dds
[Resource09]
filename = HI_Koharu_M_HL_C2.dds
[Resource10]
filename = HI_Koharu_M_HL_LO2.dds
[Resource11]
filename = HI_Koharu_M_HL_FO.dds
[Resource12]
filename = HI_Koharu_M_HL_FO2.dds
[Resource13]
filename = HI_Koharu_M_S_C2.dds
[Resource14]
filename = HI_Koharu_M_S_LO2.dds
[Resource15]
filename = HI_Koharu_M_S_FO.dds
[Resource16]
filename = HI_Koharu_M_S_FO2.dds
[Resource17]
filename = HI_Koharu_L_M2_C2.dds
[Resource18]
filename = HI_Koharu_L_M2_LO2.dds
[Resource19]
filename = HI_Koharu_L_M2_FO.dds
[Resource20]
filename = HI_Koharu_L_M2_FO2.dds
[Resource21]
filename = HI_Koharu_L_A_C2.dds
[Resource22]
filename = HI_Koharu_L_A_LO2.dds
[Resource23]
filename = HI_Koharu_L_A_FO.dds
[Resource24]
filename = HI_Koharu_L_A_FO2.dds
[Resource25]
filename = HI_Koharu_L_HL_C2.dds
[Resource26]
filename = HI_Koharu_L_HL_LO2.dds
[Resource27]
filename = HI_Koharu_L_HL_FO.dds
[Resource28]
filename = HI_Koharu_L_HL_FO2.dds
[Resource29]
filename = HI_Koharu_L_S_C2.dds
[Resource30]
filename = HI_Koharu_L_S_LO2.dds
[Resource31]
filename = HI_Koharu_L_S_FO.dds
[Resource32]
filename = HI_Koharu_L_S_FO2.dds