<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Whimsical Nyan Maid</Title>
 <ModVersion>1</ModVersion>
 <ModelConfig>
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  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
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  <IconFile>preview\icon_template.png</IconFile>
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    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
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    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
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    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="0" />
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    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="3" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="4" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="3" />
    <PresetOption Category="Accessory4" Option="2" />
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   <Preset Name="Preset 5">
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    <PresetOption Category="Bra" Option="5" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="4" />
    <PresetOption Category="Shoes" Option="7" />
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    <PresetOption Category="Accessory3" Option="4" />
    <PresetOption Category="Accessory4" Option="0" />
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   <Preset Name="Preset 6">
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    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
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   <Preset Name="Preset 7">
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    <PresetOption Category="Bra" Option="7" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
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    <PresetOption Category="Accessory4" Option="1" />
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    <PresetOption Category="Bra" Option="11" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
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    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
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    <PresetOption Category="Bra" Option="8" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
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    <PresetOption Category="Accessory4" Option="1" />
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    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="3" />
    <PresetOption Category="Shoes" Option="3" />
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    <PresetOption Category="Bra" Option="13" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="2" />
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    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="3" />
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    <PresetOption Category="Shoes" Option="2" />
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    <PresetOption Category="Accessory4" Option="5" />
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    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="3" />
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    <PresetOption Category="Shoes" Option="1" />
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    <PresetOption Category="Accessory4" Option="5" />
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   <Preset Name="Preset 15">
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    <PresetOption Category="Bra" Option="5" />
    <PresetOption Category="Panty" Option="2" />
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    <PresetOption Category="Gloves" Option="4" />
    <PresetOption Category="Shoes" Option="7" />
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    <PresetOption Category="Accessory3" Option="4" />
    <PresetOption Category="Accessory4" Option="6" />
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   <Preset Name="Preset 16">
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    <PresetOption Category="Bra" Option="13" />
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    <PresetOption Category="Bra" Option="9" />
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    <PresetOption Category="Bra" Option="10" />
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    <PresetOption Category="Bra" Option="12" />
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    <PresetOption Category="Accessory3" Option="4" />
    <PresetOption Category="Accessory4" Option="0" />
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     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Alt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_bikini\000232.0-[commandlistclothes]-ps-t0=035fa73f.dds</PST0Texture>
     <PST1Texture>texture\A_bikini\000232.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\A_bikini\000232.2-[commandlistclothes]-ps-t2=9f519e68.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_bikini\000232.0-[commandlistclothes]-ps-t0=035fa73f.dds</PST0Texture>
     <PST1Texture>texture\A_bikini\000232.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\A_bikini\000232.2-[commandlistclothes]-ps-t2=9f519e68.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_bikini\000232.0-[commandlistclothes]-ps-t0=035fa73f.dds</PST0Texture>
     <PST1Texture>texture\A_bikini\000232.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\A_bikini\000232.2-[commandlistclothes]-ps-t2=9f519e68.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\trans.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
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   </Option>
   <Option>
    <Name>Def_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\O_panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\O_panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
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    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
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   <Option>
    <Name>Alt_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_bikini\000232.0-[commandlistclothes]-ps-t0=035fa73f.dds</PST0Texture>
     <PST1Texture>texture\A_bikini\000232.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\A_bikini\000232.2-[commandlistclothes]-ps-t2=9f519e68.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_bikini\000232.0-[commandlistclothes]-ps-t0=035fa73f.dds</PST0Texture>
     <PST1Texture>texture\A_bikini\000232.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\A_bikini\000232.2-[commandlistclothes]-ps-t2=9f519e68.dds</PST2Texture>
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    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_bikini\trans.dds</PST0Texture>
     <PST1Texture>texture\A_bikini\000232.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\A_bikini\000232.2-[commandlistclothes]-ps-t2=9f519e68.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
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   </Option>
   <Option>
    <Name>Alt_open</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_bikini\000232.0-[commandlistclothes]-ps-t0=035fa73f.dds</PST0Texture>
     <PST1Texture>texture\A_bikini\000232.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\A_bikini\000232.2-[commandlistclothes]-ps-t2=9f519e68.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\E_panty_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\E_panty_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_bikini\trans.dds</PST0Texture>
     <PST1Texture>texture\A_bikini\000232.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\A_bikini\000232.2-[commandlistclothes]-ps-t2=9f519e68.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\O_panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\O_panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_bikini\000232.0-[commandlistclothes]-ps-t0=035fa73f.dds</PST0Texture>
     <PST1Texture>texture\A_bikini\000232.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\A_bikini\000232.2-[commandlistclothes]-ps-t2=9f519e68.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>preview\icon_template.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skir1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skir1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt1\000246.0-[commandlistclothes]-ps-t0=7bbd6e32.dds</PST0Texture>
     <PST1Texture>texture\skirt1\000246.1-[commandlistclothes]-ps-t1=058df3e1.dds</PST1Texture>
     <PST2Texture>texture\skirt1\000246.2-[commandlistclothes]-ps-t2=3210561c.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt2\000250.0-[commandlistclothes]-ps-t0=45c6dd98.dds</PST0Texture>
     <PST1Texture>texture\skirt2\000250.1-[commandlistclothes]-ps-t1=ca984966.dds</PST1Texture>
     <PST2Texture>texture\skirt2\000250.2-[commandlistclothes]-ps-t2=67e6670e.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt_2_w.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt_2_w.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt2\000250.0-[commandlistclothes]-ps-t0=45c6dd98.dds</PST0Texture>
     <PST1Texture>texture\skirt2\000250.1-[commandlistclothes]-ps-t1=ca984966.dds</PST1Texture>
     <PST2Texture>texture\skirt2\000250.2-[commandlistclothes]-ps-t2=67e6670e.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\tail_g\000253.0-[commandlistclothes]-ps-t0=54d692f3.dds</PST0Texture>
     <PST1Texture>texture\tail_g\000253.1-[commandlistclothes]-ps-t1=a467b6cf.dds</PST1Texture>
     <PST2Texture>texture\tail_g\000253.2-[commandlistclothes]-ps-t2=a86af1fb.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Alt\A_skirt1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Alt\A_skirt1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_skirt1\000228.0-[commandlistclothes]-ps-t0=03448fcc.dds</PST0Texture>
     <PST1Texture>texture\A_skirt1\000228.1-[commandlistclothes]-ps-t1=e8556b99.dds</PST1Texture>
     <PST2Texture>texture\A_skirt1\000228.2-[commandlistclothes]-ps-t2=5a926404.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Alt\A_skirt1_rib.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Alt\A_skirt1_rib.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_skirt1\000228.0-[commandlistclothes]-ps-t0=03448fcc.dds</PST0Texture>
     <PST1Texture>texture\A_skirt1\000228.1-[commandlistclothes]-ps-t1=e8556b99.dds</PST1Texture>
     <PST2Texture>texture\A_skirt1\000228.2-[commandlistclothes]-ps-t2=5a926404.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Alt\A_skirt2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Alt\A_skirt2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_skirt2\000225.0-[commandlistclothes]-ps-t0=3991b85f.dds</PST0Texture>
     <PST1Texture>texture\A_skirt2\000225.1-[commandlistclothes]-ps-t1=ca984966.dds</PST1Texture>
     <PST2Texture>texture\A_skirt2\000225.2-[commandlistclothes]-ps-t2=d3a182e9.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Alt\A_skirt2_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Alt\A_skirt2_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_skirt2\000225.0-[commandlistclothes]-ps-t0=3991b85f.dds</PST0Texture>
     <PST1Texture>texture\A_skirt2\000225.1-[commandlistclothes]-ps-t1=ca984966.dds</PST1Texture>
     <PST2Texture>texture\A_skirt2\000225.2-[commandlistclothes]-ps-t2=d3a182e9.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Def_E</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skir1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skir1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt1\000246.0-[commandlistclothes]-ps-t0=7bbd6e32.dds</PST0Texture>
     <PST1Texture>texture\skirt1\000246.1-[commandlistclothes]-ps-t1=058df3e1.dds</PST1Texture>
     <PST2Texture>texture\skirt1\000246.2-[commandlistclothes]-ps-t2=3210561c.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\skirt_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\skirt_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\tail_g\000253.0-[commandlistclothes]-ps-t0=54d692f3.dds</PST0Texture>
     <PST1Texture>texture\tail_g\000253.1-[commandlistclothes]-ps-t1=a467b6cf.dds</PST1Texture>
     <PST2Texture>texture\tail_g\000253.2-[commandlistclothes]-ps-t2=a86af1fb.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Black_E</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Alt\A_skirt1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Alt\A_skirt1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_skirt1\000228.0-[commandlistclothes]-ps-t0=03448fcc.dds</PST0Texture>
     <PST1Texture>texture\A_skirt1\000228.1-[commandlistclothes]-ps-t1=e8556b99.dds</PST1Texture>
     <PST2Texture>texture\A_skirt1\000228.2-[commandlistclothes]-ps-t2=5a926404.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Alt\A_skirt1_rib.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Alt\A_skirt1_rib.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_skirt1\000228.0-[commandlistclothes]-ps-t0=03448fcc.dds</PST0Texture>
     <PST1Texture>texture\A_skirt1\000228.1-[commandlistclothes]-ps-t1=e8556b99.dds</PST1Texture>
     <PST2Texture>texture\A_skirt1\000228.2-[commandlistclothes]-ps-t2=5a926404.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Black_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\EA_skirt1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\EA_skirt1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_skirt1\000228.0-[commandlistclothes]-ps-t0=03448fcc.dds</PST0Texture>
     <PST1Texture>texture\A_skirt1\000228.1-[commandlistclothes]-ps-t1=e8556b99.dds</PST1Texture>
     <PST2Texture>texture\A_skirt1\000228.2-[commandlistclothes]-ps-t2=5a926404.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Alt\A_skirt2_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Alt\A_skirt2_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_skirt2\000225.0-[commandlistclothes]-ps-t0=3991b85f.dds</PST0Texture>
     <PST1Texture>texture\A_skirt2\000225.1-[commandlistclothes]-ps-t1=ca984966.dds</PST1Texture>
     <PST2Texture>texture\A_skirt2\000225.2-[commandlistclothes]-ps-t2=d3a182e9.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>preview\icon_template.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000233.0-[commandlistclothes]-ps-t0=adb95f0b.dds</PST0Texture>
     <PST1Texture>texture\gloves\000233.1-[commandlistclothes]-ps-t1=e9e07a9b.dds</PST1Texture>
     <PST2Texture>texture\gloves\000233.2-[commandlistclothes]-ps-t2=45471783.dds</PST2Texture>
     <PSCB2Buffer>buf\stocking_white_lei_stella.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000233.0-[commandlistclothes]-ps-t0=adb95f0b.dds</PST0Texture>
     <PST1Texture>texture\gloves\000233.1-[commandlistclothes]-ps-t1=e9e07a9b.dds</PST1Texture>
     <PST2Texture>texture\gloves\000233.2-[commandlistclothes]-ps-t2=45471783.dds</PST2Texture>
     <PSCB2Buffer>buf\stocking_white_lei_stella.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\Malf\M_arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\Malf\M_arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_gloves\000222.0-[commandlistclothes]-ps-t0=7b088ba6.dds</PST0Texture>
     <PST1Texture>texture\A_gloves\000222.1-[commandlistclothes]-ps-t1=e9e07a9b.dds</PST1Texture>
     <PST2Texture>texture\A_gloves\000222.2-[commandlistclothes]-ps-t2=414f4b63.dds</PST2Texture>
     <PSCB2Buffer>buf\stocking_white_lei_stella.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Alt\A_arm_bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Alt\A_arm_bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_top_main\000241.0-[commandlistclothes]-ps-t0=b2a9ed02.dds</PST0Texture>
     <PST1Texture>texture\A_top_main\000241.1-[commandlistclothes]-ps-t1=5703e6e4.dds</PST1Texture>
     <PST2Texture>texture\A_top_main\000241.2-[commandlistclothes]-ps-t2=c295ab8d.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Alt\A_arm_bracelet_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Alt\A_arm_bracelet_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_top_main\000241.0-[commandlistclothes]-ps-t0=b2a9ed02.dds</PST0Texture>
     <PST1Texture>texture\A_top_main\000241.1-[commandlistclothes]-ps-t1=5703e6e4.dds</PST1Texture>
     <PST2Texture>texture\A_top_main\000241.2-[commandlistclothes]-ps-t2=c295ab8d.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\Alt\A_arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\A_gloves\000222.0-[commandlistclothes]-ps-t0=7b088ba6.dds</PST0Texture>
     <PST1Texture>texture\A_gloves\000222.1-[commandlistclothes]-ps-t1=e9e07a9b.dds</PST1Texture>
     <PST2Texture>texture\A_gloves\000222.2-[commandlistclothes]-ps-t2=414f4b63.dds</PST2Texture>
     <PSCB2Buffer>buf\stocking_white_lei_stella.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\Malf\M_arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\Malf\M_arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>preview\icon_template.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\strap_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\strap_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\strap_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\strap_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\strap_leg.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\strap_leg.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
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    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\strap_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\000262.0-[commandlistclothes]-ps-t0=fe3ed9df.dds</PST0Texture>
     <PST1Texture>texture\stockings\000262.1-[commandlistclothes]-ps-t1=7c37a5d2.dds</PST1Texture>
     <PST2Texture>texture\stockings\000262.2-[commandlistclothes]-ps-t2=bb26345c.dds</PST2Texture>
     <PSCB2Buffer>buf\stocking_white_lei_stella.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000263.0-[commandlistclothes]-ps-t0=aee9a168.dds</PST0Texture>
     <PST1Texture>texture\shoes\000263.1-[commandlistclothes]-ps-t1=c442895a.dds</PST1Texture>
     <PST2Texture>texture\shoes\000263.2-[commandlistclothes]-ps-t2=7b351ff8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\strap_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\strap_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
     <PST2Texture>texture\bikini\000255.2-[commandlistclothes]-ps-t2=2e8dd4cf.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_white_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\strap_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\strap_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\bikini\000255.0-[commandlistclothes]-ps-t0=19b8fa52.dds</PST0Texture>
     <PST1Texture>texture\bikini\000255.1-[commandlistclothes]-ps-t1=d5712af8.dds</PST1Texture>
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\strap_leg.vb</VertexBuffer>
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     <VertexBuffer>mesh\hon\legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\strap_frills.vb</VertexBuffer>
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    <SolidMesh>
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     <VertexBuffer>mesh\hon\legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>ToeNail</MeshType>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc_main1.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <VertexBuffer>mesh\hon\headacc_main2.vb</VertexBuffer>
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    <SolidMesh>
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      <VertexBuffer>mesh\hon\headacc_s2.vb</VertexBuffer>
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    <Name>Def3</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc_main3.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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      <VertexBuffer>mesh\hon\headacc_s3.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\tail\000231.0-[commandlistclothes]-ps-t0=ae745d36.dds</PST0Texture>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc_main1.vb</VertexBuffer>
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    <SolidMesh>
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    <SolidMesh>
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      <VertexBuffer>mesh\hon\headacc_s2.vb</VertexBuffer>
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   <Option>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc_main3.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <VertexBuffer>mesh\hon\headacc_s3.vb</VertexBuffer>
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  <Item ItemCategory="Accessory2" />
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    <SolidMesh>
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      <VertexBuffer>mesh\hon\tail_strap.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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    <AlphaMesh>
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   <Option>
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    <SolidMesh>
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    <SolidMesh>
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    <Name>Alt_no_bra</Name>
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  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
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  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
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</ModProjectConfig>