<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Neon Night Phanter</Title>
 <ModVersion>1</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>preview\icon.png</IconFile>
  <PreviewFile>preview\preview.png</PreviewFile>
  <Presets>
   <Preset Name="Preset 1">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 2">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lining\000378.0-[commandlistclothes]-ps-t0=e073efa6.dds</PST0Texture>
     <PST1Texture>texture\lining\000378.1-[commandlistclothes]-ps-t1=75518dfc.dds</PST1Texture>
     <PST2Texture>texture\lining\000378.2-[commandlistclothes]-ps-t2=51f22bc4.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\ribbon\000388.0-[commandlistclothes]-ps-t0=f85b5aae.dds</PST0Texture>
     <PST1Texture>texture\ribbon\000388.1-[commandlistclothes]-ps-t1=71de67c6.dds</PST1Texture>
     <PST2Texture>texture\ribbon\000388.2-[commandlistclothes]-ps-t2=4167540d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lower\000394.0-[commandlistclothes]-ps-t0=85ea603c.dds</PST0Texture>
     <PST1Texture>texture\lower\000394.1-[commandlistclothes]-ps-t1=143a731e.dds</PST1Texture>
     <PST2Texture>texture\lower\000394.2-[commandlistclothes]-ps-t2=542738b8.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\upper\000395.0-[commandlistclothes]-ps-t0=df543b99.dds</PST0Texture>
     <PST1Texture>texture\upper\000395.1-[commandlistclothes]-ps-t1=143a731e.dds</PST1Texture>
     <PST2Texture>texture\upper\000395.2-[commandlistclothes]-ps-t2=27efa74d.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_side_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_side_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\frills\000472.0-[commandlistclothes]-ps-t0=e91903fa.dds</PST0Texture>
     <PST1Texture>texture\frills\000472.1-[commandlistclothes]-ps-t1=b4b09219.dds</PST1Texture>
     <PST2Texture>texture\frills\000472.2-[commandlistclothes]-ps-t2=a8920ea3.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_back.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_back.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lining\000378.0-[commandlistclothes]-ps-t0=e073efa6.dds</PST0Texture>
     <PST1Texture>texture\lining\000378.1-[commandlistclothes]-ps-t1=75518dfc.dds</PST1Texture>
     <PST2Texture>texture\lining\000378.2-[commandlistclothes]-ps-t2=51f22bc4.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_upper_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_upper_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\upper\000395.0-[commandlistclothes]-ps-t0=df543b99.dds</PST0Texture>
     <PST1Texture>texture\upper\000395.1-[commandlistclothes]-ps-t1=143a731e.dds</PST1Texture>
     <PST2Texture>texture\upper\000395.2-[commandlistclothes]-ps-t2=27efa74d.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_lower_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_lower_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lower\000394.0-[commandlistclothes]-ps-t0=85ea603c.dds</PST0Texture>
     <PST1Texture>texture\lower\000394.1-[commandlistclothes]-ps-t1=143a731e.dds</PST1Texture>
     <PST2Texture>texture\lower\000394.2-[commandlistclothes]-ps-t2=542738b8.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lining\000378.0-[commandlistclothes]-ps-t0=e073efa6.dds</PST0Texture>
     <PST1Texture>texture\lining\000378.1-[commandlistclothes]-ps-t1=75518dfc.dds</PST1Texture>
     <PST2Texture>texture\lining\000378.2-[commandlistclothes]-ps-t2=51f22bc4.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\ribbon\000388.0-[commandlistclothes]-ps-t0=f85b5aae.dds</PST0Texture>
     <PST1Texture>texture\ribbon\000388.1-[commandlistclothes]-ps-t1=71de67c6.dds</PST1Texture>
     <PST2Texture>texture\ribbon\000388.2-[commandlistclothes]-ps-t2=4167540d.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\upper\000395.0-[commandlistclothes]-ps-t0=df543b99.dds</PST0Texture>
     <PST1Texture>texture\upper\000395.1-[commandlistclothes]-ps-t1=143a731e.dds</PST1Texture>
     <PST2Texture>texture\upper\000395.2-[commandlistclothes]-ps-t2=27efa74d.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lower\000394.0-[commandlistclothes]-ps-t0=85ea603c.dds</PST0Texture>
     <PST1Texture>texture\lower\000394.1-[commandlistclothes]-ps-t1=143a731e.dds</PST1Texture>
     <PST2Texture>texture\lower\000394.2-[commandlistclothes]-ps-t2=542738b8.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\frills\000472.0-[commandlistclothes]-ps-t0=e91903fa.dds</PST0Texture>
     <PST1Texture>texture\frills\000472.1-[commandlistclothes]-ps-t1=b4b09219.dds</PST1Texture>
     <PST2Texture>texture\frills\000472.2-[commandlistclothes]-ps-t2=a8920ea3.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_back.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_back.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lining\000378.0-[commandlistclothes]-ps-t0=e073efa6.dds</PST0Texture>
     <PST1Texture>texture\lining\000378.1-[commandlistclothes]-ps-t1=75518dfc.dds</PST1Texture>
     <PST2Texture>texture\lining\000378.2-[commandlistclothes]-ps-t2=51f22bc4.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\Malf\M_chest.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\M_chest.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000372.0-[commandlistclothes]-ps-t0=ab58aa26.dds</PST0Texture>
     <PST1Texture>texture\arm\000372.1-[commandlistclothes]-ps-t1=c9865d9c.dds</PST1Texture>
     <PST2Texture>texture\arm\000372.2-[commandlistclothes]-ps-t2=b1772870.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_fur.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_fur.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\upper\000395.0-[commandlistclothes]-ps-t0=df543b99.dds</PST0Texture>
     <PST1Texture>texture\upper\000395.1-[commandlistclothes]-ps-t1=143a731e.dds</PST1Texture>
     <PST2Texture>texture\upper\000395.2-[commandlistclothes]-ps-t2=27efa74d.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\frills2\000464.0-[commandlistclothes]-ps-t0=a628e10e.dds</PST0Texture>
     <PST1Texture>texture\frills2\000464.1-[commandlistclothes]-ps-t1=aec42905.dds</PST1Texture>
     <PST2Texture>texture\frills2\000464.2-[commandlistclothes]-ps-t2=abf45875.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_frills2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_frills2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm_frills\000468.0-[commandlistclothes]-ps-t0=89a91382.dds</PST0Texture>
     <PST1Texture>texture\arm_frills\000468.1-[commandlistclothes]-ps-t1=07eb2bc4.dds</PST1Texture>
     <PST2Texture>texture\arm_frills\000468.2-[commandlistclothes]-ps-t2=1939c56b.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_fur_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_fur_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\upper\000395.0-[commandlistclothes]-ps-t0=df543b99.dds</PST0Texture>
     <PST1Texture>texture\upper\000395.1-[commandlistclothes]-ps-t1=143a731e.dds</PST1Texture>
     <PST2Texture>texture\upper\000395.2-[commandlistclothes]-ps-t2=27efa74d.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_arm_sleeved.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_arm_sleeved.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\M_arm_sleeved\000284.0-[commandlistclothes]-ps-t0=b506e914.dds</PST0Texture>
     <PST1Texture>texture\M_arm_sleeved\000284.1-[commandlistclothes]-ps-t1=581d61da.dds</PST1Texture>
     <PST2Texture>texture\M_arm_sleeved\000284.2-[commandlistclothes]-ps-t2=7fd944bd.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_arm_sleeved2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_arm_sleeved2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000372.0-[commandlistclothes]-ps-t0=ab58aa26.dds</PST0Texture>
     <PST1Texture>texture\arm\000372.1-[commandlistclothes]-ps-t1=c9865d9c.dds</PST1Texture>
     <PST2Texture>texture\arm\000372.2-[commandlistclothes]-ps-t2=b1772870.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_arm_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_arm_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\frills2\000464.0-[commandlistclothes]-ps-t0=a628e10e.dds</PST0Texture>
     <PST1Texture>texture\frills2\000464.1-[commandlistclothes]-ps-t1=aec42905.dds</PST1Texture>
     <PST2Texture>texture\frills2\000464.2-[commandlistclothes]-ps-t2=abf45875.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\Malf\M_arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\M_arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stocking_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stocking_straps.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000372.0-[commandlistclothes]-ps-t0=ab58aa26.dds</PST0Texture>
     <PST1Texture>texture\arm\000372.1-[commandlistclothes]-ps-t1=c9865d9c.dds</PST1Texture>
     <PST2Texture>texture\arm\000372.2-[commandlistclothes]-ps-t2=b1772870.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stocking_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stocking_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lining\000378.0-[commandlistclothes]-ps-t0=e073efa6.dds</PST0Texture>
     <PST1Texture>texture\lining\000378.1-[commandlistclothes]-ps-t1=75518dfc.dds</PST1Texture>
     <PST2Texture>texture\lining\000378.2-[commandlistclothes]-ps-t2=51f22bc4.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings_strap2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings_strap2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lining\000378.0-[commandlistclothes]-ps-t0=e073efa6.dds</PST0Texture>
     <PST1Texture>texture\lining\000378.1-[commandlistclothes]-ps-t1=75518dfc.dds</PST1Texture>
     <PST2Texture>texture\lining\000378.2-[commandlistclothes]-ps-t2=51f22bc4.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\000385.0-[commandlistclothes]-ps-t0=a72da670.dds</PST0Texture>
     <PST1Texture>texture\stockings\000385.1-[commandlistclothes]-ps-t1=0dd2de12.dds</PST1Texture>
     <PST2Texture>texture\stockings\000385.2-[commandlistclothes]-ps-t2=8527957e.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stocking_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stocking_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm_frills\000468.0-[commandlistclothes]-ps-t0=89a91382.dds</PST0Texture>
     <PST1Texture>texture\arm_frills\000468.1-[commandlistclothes]-ps-t1=07eb2bc4.dds</PST1Texture>
     <PST2Texture>texture\frills2\000464.2-[commandlistclothes]-ps-t2=abf45875.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\M_stockings\000283.0-[commandlistclothes]-ps-t0=15315dae.dds</PST0Texture>
     <PST1Texture>texture\M_stockings\000283.1-[commandlistclothes]-ps-t1=3f2a724a.dds</PST1Texture>
     <PST2Texture>texture\M_stockings\000283.2-[commandlistclothes]-ps-t2=49ef9dff.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_stockings_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_stockings_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000372.0-[commandlistclothes]-ps-t0=ab58aa26.dds</PST0Texture>
     <PST1Texture>texture\arm\000372.1-[commandlistclothes]-ps-t1=c9865d9c.dds</PST1Texture>
     <PST2Texture>texture\arm\000372.2-[commandlistclothes]-ps-t2=b1772870.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_stockings_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_stockings_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lining\000378.0-[commandlistclothes]-ps-t0=e073efa6.dds</PST0Texture>
     <PST1Texture>texture\lining\000378.1-[commandlistclothes]-ps-t1=75518dfc.dds</PST1Texture>
     <PST2Texture>texture\lining\000378.2-[commandlistclothes]-ps-t2=51f22bc4.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_stockings2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_stockings2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\000385.0-[commandlistclothes]-ps-t0=a72da670.dds</PST0Texture>
     <PST1Texture>texture\stockings\000385.1-[commandlistclothes]-ps-t1=0dd2de12.dds</PST1Texture>
     <PST2Texture>texture\stockings\000385.2-[commandlistclothes]-ps-t2=8527957e.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_stocking_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_stocking_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm_frills\000468.0-[commandlistclothes]-ps-t0=89a91382.dds</PST0Texture>
     <PST1Texture>texture\arm_frills\000468.1-[commandlistclothes]-ps-t1=07eb2bc4.dds</PST1Texture>
     <PST2Texture>texture\arm_frills\000468.2-[commandlistclothes]-ps-t2=1939c56b.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\Malf\M_legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\M_legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\Malf\M_toenails.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\M_toenails.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\acc1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\acc1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\ribbon\000388.0-[commandlistclothes]-ps-t0=f85b5aae.dds</PST0Texture>
     <PST1Texture>texture\ribbon\000388.1-[commandlistclothes]-ps-t1=71de67c6.dds</PST1Texture>
     <PST2Texture>texture\ribbon\000388.2-[commandlistclothes]-ps-t2=4167540d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\acc_e1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\acc_e1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\catears\000307.0-[commandlistclothes]-ps-t0=390a4007.dds</PST0Texture>
     <PST1Texture>texture\catears\000307.1-[commandlistclothes]-ps-t1=be5099d7.dds</PST1Texture>
     <PST2Texture>texture\catears\000307.2-[commandlistclothes]-ps-t2=6070693e.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\acc2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\acc2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\ribbon\000388.0-[commandlistclothes]-ps-t0=f85b5aae.dds</PST0Texture>
     <PST1Texture>texture\ribbon\000388.1-[commandlistclothes]-ps-t1=71de67c6.dds</PST1Texture>
     <PST2Texture>texture\ribbon\000388.2-[commandlistclothes]-ps-t2=4167540d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\acc_e2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\acc_e2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\catears\000307.0-[commandlistclothes]-ps-t0=390a4007.dds</PST0Texture>
     <PST1Texture>texture\catears\000307.1-[commandlistclothes]-ps-t1=be5099d7.dds</PST1Texture>
     <PST2Texture>texture\catears\000307.2-[commandlistclothes]-ps-t2=6070693e.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\acc3.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\acc3.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\ribbon\000388.0-[commandlistclothes]-ps-t0=f85b5aae.dds</PST0Texture>
     <PST1Texture>texture\ribbon\000388.1-[commandlistclothes]-ps-t1=71de67c6.dds</PST1Texture>
     <PST2Texture>texture\ribbon\000388.2-[commandlistclothes]-ps-t2=4167540d.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\acc_e3.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\acc_e3.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\catears\000307.0-[commandlistclothes]-ps-t0=390a4007.dds</PST0Texture>
     <PST1Texture>texture\catears\000307.1-[commandlistclothes]-ps-t1=be5099d7.dds</PST1Texture>
     <PST2Texture>texture\catears\000307.2-[commandlistclothes]-ps-t2=6070693e.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\tail.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\tail.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lower\000394.0-[commandlistclothes]-ps-t0=85ea603c.dds</PST0Texture>
     <PST1Texture>texture\lower\000394.1-[commandlistclothes]-ps-t1=143a731e.dds</PST1Texture>
     <PST2Texture>texture\lower\000394.2-[commandlistclothes]-ps-t2=542738b8.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>