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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe_metal.vb</VertexBuffer>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
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     <PST0Texture>texture\arm\000289.0-[commandlistclothes]-ps-t0=949ffbe7.dds</PST0Texture>
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      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
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     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>ToeNail</MeshType>
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   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_leg_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_leg_frills.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\neck\000271.0-[commandlistclothes]-ps-t0=d08c5a0c.dds</PST0Texture>
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     <PSCB2Buffer>buf\cloth_cream_ryza_tama.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\leg_strap.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\metal\000279.0-[commandlistclothes]-ps-t0=80543139.dds</PST0Texture>
     <PST1Texture>texture\metal\000279.1-[commandlistclothes]-ps-t1=5a1cf7a1.dds</PST1Texture>
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     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_stockings.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\stockings\000292.0-[commandlistclothes]-ps-t0=3ea30dca.dds</PST0Texture>
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     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>ToeNail</MeshType>
    </BodyMesh>
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   <Option>
    <Name>Def_no_frills</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\leg_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\leg_strap.vb</VertexBuffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\com\shoe_metal.vb</VertexBuffer>
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    <SolidMesh>
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      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
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    <SolidMesh>
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     <PST0Texture>texture\shoe_lower\000326.0-[commandlistclothes]-ps-t0=29dbe995.dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>ToeNail</MeshType>
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   <Option>
    <Name>Def_just_strap</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\leg_strap.vb</VertexBuffer>
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    <BodyMesh IsNull="false" IsDefault="true">
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   <Option>
    <Name>Malf_no_frills</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\com\leg_strap.vb</VertexBuffer>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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   <Option>
    <Name>Def_shoes</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\leg_strap.vb</VertexBuffer>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <VertexBuffer>mesh\com\E_leg.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>ToeNail</MeshType>
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   <Option>
    <Name>Def_shoes_2</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoe_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoe_metal.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\arm\000289.0-[commandlistclothes]-ps-t0=949ffbe7.dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\arm\000289.0-[commandlistclothes]-ps-t0=949ffbe7.dds</PST0Texture>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\shoe_lower\000326.0-[commandlistclothes]-ps-t0=29dbe995.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\E_leg.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\E_leg.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
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     <MeshType>ToeNail</MeshType>
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  </Item>
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
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 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>