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   <Option>
    <Name>Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_zipper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_zipper.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\top\000110.5-[commandlistclothes]-ps-t0=3f8622f6.dds</PST0Texture>
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_side.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_side\000157.0-[commandlistclothes]-ps-t0=fc714569.dds</PST0Texture>
     <PST1Texture>texture\top_side\000157.1-[commandlistclothes]-ps-t1=5368b02a.dds</PST1Texture>
     <PST2Texture>texture\top_side\000157.2-[commandlistclothes]-ps-t2=486b3861.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\trans.dds</PST0Texture>
     <PST1Texture>texture\top\000113.6-[commandlistclothes]-ps-t1=8d0b7a92.dds</PST1Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\top_sticker.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\top_sticker.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\short_sticker\000155.0-[commandlistclothes]-ps-t0=b5805adb.dds</PST0Texture>
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    </AlphaMesh>
   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_zipper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_zipper.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\000110.5-[commandlistclothes]-ps-t0=3f8622f6.dds</PST0Texture>
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_side.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_side\000157.0-[commandlistclothes]-ps-t0=fc714569.dds</PST0Texture>
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     <PST2Texture>texture\top_side\000157.2-[commandlistclothes]-ps-t2=486b3861.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_main.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\trans.dds</PST0Texture>
     <PST1Texture>texture\top\000113.6-[commandlistclothes]-ps-t1=8d0b7a92.dds</PST1Texture>
     <PST2Texture>texture\top\000113.7-[commandlistclothes]-ps-t2=1be9326b.dds</PST2Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_sticker.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\short_sticker\000155.0-[commandlistclothes]-ps-t0=b5805adb.dds</PST0Texture>
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   <Option>
    <Name>Open_trans</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edited\OM_top_zipper.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edited\OM_top_side.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\top_side\000157.0-[commandlistclothes]-ps-t0=fc714569.dds</PST0Texture>
     <PST1Texture>texture\top_side\000157.1-[commandlistclothes]-ps-t1=5368b02a.dds</PST1Texture>
     <PST2Texture>texture\top_side\000157.2-[commandlistclothes]-ps-t2=486b3861.dds</PST2Texture>
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    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edited\OM_top_main.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\top\trans.dds</PST0Texture>
     <PST1Texture>texture\top\000113.6-[commandlistclothes]-ps-t1=8d0b7a92.dds</PST1Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_top_sticker.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_top_sticker.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>bra</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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     <PST2Texture>texture\bikini\000118.7-[commandlistclothes]-ps-t2=918553e8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
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   <Option>
    <Name>bra_nostrap</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_bra.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Breast</MeshType>
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   <Option>
    <Name>bra_trans</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_bra_strap.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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      <VertexBuffer>mesh\com\Malf\M_bra.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\bikini\trans.dds</PST0Texture>
     <PST1Texture>texture\bikini\000118.6-[commandlistclothes]-ps-t1=d2229895.dds</PST1Texture>
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     <MeshType>Breast</MeshType>
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      <VertexBuffer>mesh\com\Malf\M_bra.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\bikini\trans.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Breast</MeshType>
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   <Option>
    <Name>bra_open</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edited\Bra_open.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edited\Bra_open.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_bra_metal.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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   <Option>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edited\Bra_open.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Breast</MeshType>
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  </Item>
  <Item ItemCategory="Panty">
   <Icon>preview\icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
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     <MeshType>FingerNail</MeshType>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\top_zipper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\top_zipper.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\top\000110.5-[commandlistclothes]-ps-t0=3f8622f6.dds</PST0Texture>
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     <PST2Texture>texture\top\000113.7-[commandlistclothes]-ps-t2=1be9326b.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\top_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\top_side.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_side\000157.0-[commandlistclothes]-ps-t0=fc714569.dds</PST0Texture>
     <PST1Texture>texture\top_side\000157.1-[commandlistclothes]-ps-t1=5368b02a.dds</PST1Texture>
     <PST2Texture>texture\top_side\000157.2-[commandlistclothes]-ps-t2=486b3861.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\top_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\top_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\trans.dds</PST0Texture>
     <PST1Texture>texture\top\000113.6-[commandlistclothes]-ps-t1=8d0b7a92.dds</PST1Texture>
     <PST2Texture>texture\top\000113.7-[commandlistclothes]-ps-t2=1be9326b.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\top_sticker.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\top_sticker.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\short_sticker\000155.0-[commandlistclothes]-ps-t0=b5805adb.dds</PST0Texture>
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     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_top_zipper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_top_zipper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\000110.5-[commandlistclothes]-ps-t0=3f8622f6.dds</PST0Texture>
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_top_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_top_side.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
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     <PST0Texture>texture\top_side\000157.0-[commandlistclothes]-ps-t0=fc714569.dds</PST0Texture>
     <PST1Texture>texture\top_side\000157.1-[commandlistclothes]-ps-t1=5368b02a.dds</PST1Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_top_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_top_main.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\top\trans.dds</PST0Texture>
     <PST1Texture>texture\top\000113.6-[commandlistclothes]-ps-t1=8d0b7a92.dds</PST1Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\M_top_sticker.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_top_sticker.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\short_sticker\000155.0-[commandlistclothes]-ps-t0=b5805adb.dds</PST0Texture>
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   <Option>
    <Name>Open_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\OM_top_zipper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\OM_top_zipper.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\top\000110.5-[commandlistclothes]-ps-t0=3f8622f6.dds</PST0Texture>
     <PST1Texture>texture\top\000113.6-[commandlistclothes]-ps-t1=8d0b7a92.dds</PST1Texture>
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\OM_top_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\OM_top_side.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_side\000157.0-[commandlistclothes]-ps-t0=fc714569.dds</PST0Texture>
     <PST1Texture>texture\top_side\000157.1-[commandlistclothes]-ps-t1=5368b02a.dds</PST1Texture>
     <PST2Texture>texture\top_side\000157.2-[commandlistclothes]-ps-t2=486b3861.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\edit\OM_top_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\edit\OM_top_main.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\top\trans.dds</PST0Texture>
     <PST1Texture>texture\top\000113.6-[commandlistclothes]-ps-t1=8d0b7a92.dds</PST1Texture>
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    <AlphaMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\M_top_sticker.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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  </Item>
  <Item ItemCategory="Bra">
   <Icon>preview\nag_icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\m_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\m_bra.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
     <PST1Texture>texture\bikini\000118.6-[commandlistclothes]-ps-t1=d2229895.dds</PST1Texture>
     <PST2Texture>texture\bikini\000118.7-[commandlistclothes]-ps-t2=918553e8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\m_bra_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\m_bra_straps.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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     <PST2Texture>texture\bikini\000118.7-[commandlistclothes]-ps-t2=918553e8.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\nag\Malf\m_bra_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\m_bra_metal.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Breast</MeshType>
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   <Option>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\m_bra.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Breast</MeshType>
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   <Option>
    <Name>Trans</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\m_bra_straps.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <SolidMesh>
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      <VertexBuffer>mesh\nag\Malf\m_bra_metal.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000118.5-[commandlistclothes]-ps-t0=e11cc1ef.dds</PST0Texture>
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    <AlphaMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\m_bra.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\bikini\trans.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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   <Option>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\Malf\m_bra.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\bikini\trans.dds</PST0Texture>
     <PST1Texture>texture\bikini\000118.6-[commandlistclothes]-ps-t1=d2229895.dds</PST1Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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  </Item>
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves">
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   <Option>
    <Name>Option_1</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\gloves.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\gloves\000103.5-[commandlistclothes]-ps-t0=e9d07e36.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\nag\arms.vb</VertexBuffer>
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     <MeshType>Arm</MeshType>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>FingerNail</MeshType>
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  </Item>
  <Item ItemCategory="Shoes">
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   <Option>
    <Name>Option_1</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\socks.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\shoes\000108.5-[commandlistclothes]-ps-t0=238fe7b5.dds</PST0Texture>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shoes.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\short_main.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\short\000115.5-[commandlistclothes]-ps-t0=1fbc6c3c.dds</PST0Texture>
     <PST1Texture>texture\short\D.dds</PST1Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\nag\shoes_sticker.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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