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      <IndexBuffer>mesh\hon\Malf\M_top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\M_top\black.dds</PST0Texture>
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     <PSCB2Buffer>buf\alpha_matte_valentine_tama.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\HON_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\HON_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="texture\BPSkins_Hon\HON_HON.dds" />
     <SkinTexture SkinSlot="Luna" Filename="texture\BPSkins_Hon\LUN_HON.dds" />
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     <SkinTexture SkinSlot="Elise" Filename="texture\BPSkins_Hon\ELI_HON.dds" />
     <SkinTexture SkinSlot="Shandy" Filename="texture\BPSkins_Hon\SHA_SHA.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\top_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\top_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\black.dds</PST0Texture>
     <PST1Texture>texture\top\000289.1-[commandlistclothes]-ps-t1=9420bcbc.dds</PST1Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\top_main.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\top\black_trans.dds</PST0Texture>
     <PST1Texture>texture\top\000289.1-[commandlistclothes]-ps-t1=9420bcbc.dds</PST1Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\top_frills.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_frills\black.dds</PST0Texture>
     <PST1Texture>texture\top_frills\000336.1-[commandlistclothes]-ps-t1=32feda9d.dds</PST1Texture>
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     <PSCB2Buffer>buf\alpha_matte_valentine_tama.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\HON_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\HON_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="texture\BPSkins_Hon\HON_HON.dds" />
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     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_Malf_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\M_top_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\M_top_lining.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>texture\top\black.dds</PST0Texture>
     <PST1Texture>texture\top\000289.1-[commandlistclothes]-ps-t1=9420bcbc.dds</PST1Texture>
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     <PSCB2Buffer>buf\ribbon_shine_valentine_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\M_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\M_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\M_bra_cover\black_trans.dds</PST0Texture>
     <PST1Texture>texture\M_bra_cover\000303.1-[commandlistclothes]-ps-t1=e4be1e86.dds</PST1Texture>
     <PST2Texture>texture\M_bra_cover\black.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_valentine_tama.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\M_top_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\M_top_frills.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_frills\black.dds</PST0Texture>
     <PST1Texture>texture\top_frills\000336.1-[commandlistclothes]-ps-t1=32feda9d.dds</PST1Texture>
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     <PSCB2Buffer>buf\alpha_matte_valentine_tama.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\M_top.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\M_top\black.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\HON_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="texture\BPSkins_Hon\HON_HON.dds" />
     <SkinTexture SkinSlot="Luna" Filename="texture\BPSkins_Hon\LUN_HON.dds" />
     <SkinTexture SkinSlot="Sayuri" Filename="texture\BPSkins_Hon\SAY_SAY.dds" />
     <SkinTexture SkinSlot="Tsukushi" Filename="texture\BPSkins_Hon\TSU_HON.dds" />
     <SkinTexture SkinSlot="Elise" Filename="texture\BPSkins_Hon\ELI_HON.dds" />
     <SkinTexture SkinSlot="Shandy" Filename="texture\BPSkins_Hon\SHA_SHA.dds" />
     <TanTexture />
    </BodyMesh>
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   <Option>
    <Name>Black_Def_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\O_top_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\O_top_lining.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>texture\top\black.dds</PST0Texture>
     <PST1Texture>texture\top\000289.1-[commandlistclothes]-ps-t1=9420bcbc.dds</PST1Texture>
     <PST2Texture>texture\top\black.dds</PST2Texture>
     <PSCB2Buffer>buf\ribbon_shine_valentine_tama.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\O_top_main.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\top\black.dds</PST0Texture>
     <PST1Texture>texture\top\000289.1-[commandlistclothes]-ps-t1=9420bcbc.dds</PST1Texture>
     <PST2Texture>texture\top\black.dds</PST2Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\O_top_frills.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\top_frills\black.dds</PST0Texture>
     <PST1Texture>texture\top_frills\000336.1-[commandlistclothes]-ps-t1=32feda9d.dds</PST1Texture>
     <PST2Texture>texture\top_frills\black.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_valentine_tama.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\HON_BP.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="texture\BPSkins_Hon\HON_HON.dds" />
     <SkinTexture SkinSlot="Luna" Filename="texture\BPSkins_Hon\LUN_HON.dds" />
     <SkinTexture SkinSlot="Sayuri" Filename="texture\BPSkins_Hon\SAY_SAY.dds" />
     <SkinTexture SkinSlot="Tsukushi" Filename="texture\BPSkins_Hon\TSU_HON.dds" />
     <SkinTexture SkinSlot="Elise" Filename="texture\BPSkins_Hon\ELI_HON.dds" />
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     <TanTexture />
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   <Option>
    <Name>Black_malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\OM_top_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\OM_top_lining.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\top\black.dds</PST0Texture>
     <PST1Texture>texture\top\000289.1-[commandlistclothes]-ps-t1=9420bcbc.dds</PST1Texture>
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     <PSCB2Buffer>buf\ribbon_shine_valentine_tama.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\hon\edit\OM_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\M_bra_cover\black.dds</PST0Texture>
     <PST1Texture>texture\M_bra_cover\000303.1-[commandlistclothes]-ps-t1=e4be1e86.dds</PST1Texture>
     <PST2Texture>texture\M_bra_cover\black.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_valentine_tama.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\OM_top_frills.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\top_frills\black.dds</PST0Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\M_top\black.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\HON_BP.vb</VertexBuffer>
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     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="texture\BPSkins_Hon\HON_HON.dds" />
     <SkinTexture SkinSlot="Luna" Filename="texture\BPSkins_Hon\LUN_HON.dds" />
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     <TanTexture />
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   <Option>
    <Name>BP</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\HON_BP.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\HON_BP.vb</VertexBuffer>
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     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="Honoka" Filename="texture\BPSkins_Hon\HON_HON.dds" />
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     <TanTexture />
    </BodyMesh>
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  </Item>
  <Item ItemCategory="Panty">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <AlphaMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\panty_imp\000334.0-[commandlistclothes]-ps-t0=1ad78232.dds</PST0Texture>
     <PST1Texture>texture\panty_imp\000334.1-[commandlistclothes]-ps-t1=83c52264.dds</PST1Texture>
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    <AlphaMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\top_frills\000336.0-[commandlistclothes]-ps-t0=3335ad15.dds</PST0Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\panty\000286.0-[commandlistclothes]-ps-t0=ec0ce0fc.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
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   </Option>
   <Option>
    <Name>Malf</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <AlphaMesh>
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     <ShadowMesh IsNull="true" IsDefault="false">
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  <PreviewFile />
  <Presets />
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  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
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</ModProjectConfig>