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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\000200.0-[commandlistclothes]-ps-t0=84fb439f.dds</PST0Texture>
     <PST1Texture>texture\skirt\000200.1-[commandlistclothes]-ps-t1=8d9c0bc5.dds</PST1Texture>
     <PST2Texture>texture\skirt\000200.2-[commandlistclothes]-ps-t2=cfe9fc61.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\000200.0-[commandlistclothes]-ps-t0=84fb439f.dds</PST0Texture>
     <PST1Texture>texture\skirt\000200.1-[commandlistclothes]-ps-t1=8d9c0bc5.dds</PST1Texture>
     <PST2Texture>texture\skirt\000200.2-[commandlistclothes]-ps-t2=cfe9fc61.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\000200.0-[commandlistclothes]-ps-t0=84fb439f.dds</PST0Texture>
     <PST1Texture>texture\skirt\000200.1-[commandlistclothes]-ps-t1=8d9c0bc5.dds</PST1Texture>
     <PST2Texture>texture\skirt\000200.2-[commandlistclothes]-ps-t2=cfe9fc61.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt_side.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm_sleeve\000156.0-[commandlistclothes]-ps-t0=df9de1a7.dds</PST0Texture>
     <PST1Texture>texture\arm_sleeve\000156.1-[commandlistclothes]-ps-t1=fea0b1b5.dds</PST1Texture>
     <PST2Texture>texture\arm_sleeve\000156.2-[commandlistclothes]-ps-t2=b0552314.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\000200.0-[commandlistclothes]-ps-t0=84fb439f.dds</PST0Texture>
     <PST1Texture>texture\skirt\000200.1-[commandlistclothes]-ps-t1=8d9c0bc5.dds</PST1Texture>
     <PST2Texture>texture\skirt\000200.2-[commandlistclothes]-ps-t2=cfe9fc61.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\000200.0-[commandlistclothes]-ps-t0=84fb439f.dds</PST0Texture>
     <PST1Texture>texture\skirt\000200.1-[commandlistclothes]-ps-t1=8d9c0bc5.dds</PST1Texture>
     <PST2Texture>texture\skirt\000200.2-[commandlistclothes]-ps-t2=cfe9fc61.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt_s.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt_s.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\trans.dds</PST0Texture>
     <PST1Texture>texture\skirt\000200.1-[commandlistclothes]-ps-t1=8d9c0bc5.dds</PST1Texture>
     <PST2Texture>texture\skirt\000200.2-[commandlistclothes]-ps-t2=cfe9fc61.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\skirt_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt_side.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm_sleeve\000156.0-[commandlistclothes]-ps-t0=df9de1a7.dds</PST0Texture>
     <PST1Texture>texture\arm_sleeve\000156.1-[commandlistclothes]-ps-t1=fea0b1b5.dds</PST1Texture>
     <PST2Texture>texture\arm_sleeve\000156.2-[commandlistclothes]-ps-t2=b0552314.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_guard.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_guard.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
     <PST2Texture>texture\gloves\000149.2-[commandlistclothes]-ps-t2=dbf6a939.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_bandage.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_bandage.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
     <PST2Texture>texture\gloves\000149.2-[commandlistclothes]-ps-t2=dbf6a939.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
     <PST2Texture>texture\gloves\000149.2-[commandlistclothes]-ps-t2=dbf6a939.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
     <PST2Texture>texture\gloves\000149.2-[commandlistclothes]-ps-t2=dbf6a939.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm_sleeve\000156.0-[commandlistclothes]-ps-t0=df9de1a7.dds</PST0Texture>
     <PST1Texture>texture\arm_sleeve\000156.1-[commandlistclothes]-ps-t1=fea0b1b5.dds</PST1Texture>
     <PST2Texture>texture\arm_sleeve\000156.2-[commandlistclothes]-ps-t2=b0552314.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\m_arm_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\m_arm_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
     <PST2Texture>texture\gloves\000149.2-[commandlistclothes]-ps-t2=dbf6a939.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
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     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
     <PST2Texture>texture\gloves\000149.2-[commandlistclothes]-ps-t2=dbf6a939.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\Malf\m_arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\m_arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>No_sleeve</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_guard.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_guard.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
     <PST2Texture>texture\gloves\000149.2-[commandlistclothes]-ps-t2=dbf6a939.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_bandage.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_bandage.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
     <PST2Texture>texture\gloves\000149.2-[commandlistclothes]-ps-t2=dbf6a939.dds</PST2Texture>
     <PSCB2Buffer>buf\cloth_color_tama_nun.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
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     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_strap.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\gloves\000149.0-[commandlistclothes]-ps-t0=cec41330.dds</PST0Texture>
     <PST1Texture>texture\gloves\000149.1-[commandlistclothes]-ps-t1=5a71ddd0.dds</PST1Texture>
     <PST2Texture>texture\gloves\000149.2-[commandlistclothes]-ps-t2=dbf6a939.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\e_arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\e_arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000146.0-[commandlistclothes]-ps-t0=07035fa7.dds</PST0Texture>
     <PST1Texture>texture\shoes\000146.1-[commandlistclothes]-ps-t1=f00befa7.dds</PST1Texture>
     <PST2Texture>texture\shoes\000146.2-[commandlistclothes]-ps-t2=3cddb592.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\toenail.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\toenail.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\sword_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\sword_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\rope\000160.0-[commandlistclothes]-ps-t0=0fdd2a98.dds</PST0Texture>
     <PST1Texture>texture\rope\000160.1-[commandlistclothes]-ps-t1=4c63b9a4.dds</PST1Texture>
     <PST2Texture>texture\rope\000160.2-[commandlistclothes]-ps-t2=3c810415.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\sword_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\sword_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\sword_g\000142.0-[commandlistclothes]-ps-t0=90f73d6a.dds</PST0Texture>
     <PST1Texture>texture\sword_g\000142.1-[commandlistclothes]-ps-t1=ed878762.dds</PST1Texture>
     <PST2Texture>texture\sword_g\000142.2-[commandlistclothes]-ps-t2=7cd72e53.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\e_sword_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\e_sword_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\rope\000160.0-[commandlistclothes]-ps-t0=0fdd2a98.dds</PST0Texture>
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  <Item ItemCategory="Bra" />
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  <Item ItemCategory="Accessory3" />
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  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
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  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
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</ModProjectConfig>