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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
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   <Option>
    <Name>default_no_stockings</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings_straps.vb</VertexBuffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\straps_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\straps_main.vb</VertexBuffer>
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    <AlphaMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stocking_frills.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
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   </Option>
  </Item>
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4">
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\hat_main1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\hat_main1.vb</VertexBuffer>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\hat_alpha1.vb</VertexBuffer>
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   <Option>
    <Name>Option_2</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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 </ModelConfig>
 <ModelConfig>
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  <IconFile>preview\elise_icon.png</IconFile>
  <PreviewFile>preview\elise_preview.png</PreviewFile>
  <Presets>
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    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 2">
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    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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   <Preset Name="Preset 3">
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    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 4">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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  </Presets>
  <Item ItemCategory="Chest">
   <Icon>preview\elise_icon.png</Icon>
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    <Name>Option_1</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\neck_gold.vb</VertexBuffer>
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     </NormalMesh>
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     </ShadowMesh>
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   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>preview\elise_icon.png</Icon>
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    <Name>Option_1</Name>
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    <SolidMesh>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\hon\top_frills.vb</VertexBuffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\top_net.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\net\000314.0-[commandlistclothes]-ps-t0=54ce6301.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
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   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\net\000314.0-[commandlistclothes]-ps-t0=54ce6301.dds</PST0Texture>
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     <PSCB2Buffer>buf\Panty_white_cloth_Hon_angel.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Breast</MeshType>
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   </Option>
   <Option>
    <Name>Default_open</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\hon\top_ribbon.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\top_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\top_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edit\top_net.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edit\top_net.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\net\000314.0-[commandlistclothes]-ps-t0=54ce6301.dds</PST0Texture>
     <PST1Texture>texture\net\000314.1-[commandlistclothes]-ps-t1=4fc30e5e.dds</PST1Texture>
     <PST2Texture>texture\net\000314.2-[commandlistclothes]-ps-t2=39688fcf.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
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   <Option>
    <Name>Default_malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>preview\elise_icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\Panty_white_cloth_Hon_angel.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\Panty_white_cloth_Hon_angel.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
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   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\malf_panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\malf_panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\Panty_white_cloth_Hon_angel.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\malf_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\malf_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
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   <Option>
    <Name>default_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\Panty_white_cloth_Hon_angel.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>malf_trans</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\malf_panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\malf_panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\malf_panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\malf_panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves">
   <Icon>preview\elise_icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\arm_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\arm_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\arm_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\arm_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\arm_net.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\net\000314.0-[commandlistclothes]-ps-t0=54ce6301.dds</PST0Texture>
     <PST1Texture>texture\net\000314.1-[commandlistclothes]-ps-t1=4fc30e5e.dds</PST1Texture>
     <PST2Texture>texture\net\000314.2-[commandlistclothes]-ps-t2=39688fcf.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\arm_alphafrills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\arm_alphafrills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_tama_fish.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
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   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\malf_arm_main.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\malf_arm_net.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\malf_arms.vb</VertexBuffer>
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     <MeshType>Arm</MeshType>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>FingerNail</MeshType>
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  </Item>
  <Item ItemCategory="Shoes">
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   <Option>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\stockings\000310.0-[commandlistclothes]-ps-t0=c516408c.dds</PST0Texture>
     <PST1Texture>texture\stockings\000310.1-[commandlistclothes]-ps-t1=295e2c75.dds</PST1Texture>
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    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\stockings\000310.0-[commandlistclothes]-ps-t0=c516408c.dds</PST0Texture>
     <PST1Texture>texture\stockings\000310.1-[commandlistclothes]-ps-t1=295e2c75.dds</PST1Texture>
     <PST2Texture>texture\stockings\000310.2-[commandlistclothes]-ps-t2=fab577d5.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_matte_tama_sugoi.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\stockings_straps.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\stockings_straps.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\strap_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
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  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4">
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   <Preset Name="Preset 3">
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    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="3" />
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    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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   <Preset Name="Preset 4">
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    <PresetOption Category="Bra" Option="4" />
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    <PresetOption Category="Shoes" Option="2" />
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    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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   <Option>
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     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\malf_bra_cover.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\malf_bra_cover.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\net\000314.0-[commandlistclothes]-ps-t0=54ce6301.dds</PST0Texture>
     <PST1Texture>texture\net\000314.1-[commandlistclothes]-ps-t1=4fc30e5e.dds</PST1Texture>
     <PST2Texture>texture\net\000314.2-[commandlistclothes]-ps-t2=39688fcf.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>default_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\top_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\top_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\top_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\top_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\top_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\top_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\edit\top_net.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\edit\top_net.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\net\000314.0-[commandlistclothes]-ps-t0=54ce6301.dds</PST0Texture>
     <PST1Texture>texture\net\000314.1-[commandlistclothes]-ps-t1=4fc30e5e.dds</PST1Texture>
     <PST2Texture>texture\net\000314.2-[commandlistclothes]-ps-t2=39688fcf.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_open</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\malf_bra_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\malf_bra_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>preview\nag_icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\Panty_white_cloth_Hon_angel.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\panty_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\panty_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\Panty_white_cloth_Hon_angel.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\malf_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\malf_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\Panty_white_cloth_Hon_angel.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\malf_panty-frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\malf_panty-frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
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   <Option>
    <Name>Def_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\panty_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\panty_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\Panty_white_cloth_Hon_angel.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\panty_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\panty_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
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    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\panty_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\panty_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf_trans</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\malf_panty-frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\malf_panty-frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\malf_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\malf_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\trans.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer />
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves">
   <Icon>preview\nag_icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\arm_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\arm_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\arm_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\arm_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\arm_net.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\arm_net.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\net\000314.0-[commandlistclothes]-ps-t0=54ce6301.dds</PST0Texture>
     <PST1Texture>texture\net\000314.1-[commandlistclothes]-ps-t1=4fc30e5e.dds</PST1Texture>
     <PST2Texture>texture\net\000314.2-[commandlistclothes]-ps-t2=39688fcf.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\arm_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\arm_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\000388.0-[commandlistclothes]-ps-t0=63869adf.dds</PST0Texture>
     <PST1Texture>texture\panty\000388.1-[commandlistclothes]-ps-t1=3fa1dd3a.dds</PST1Texture>
     <PST2Texture>texture\panty\000388.2-[commandlistclothes]-ps-t2=8a90bba2.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_tama_fish.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\malf_arm_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\malf_arm_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\arm\000330.0-[commandlistclothes]-ps-t0=9d21f56c.dds</PST0Texture>
     <PST1Texture>texture\arm\000330.1-[commandlistclothes]-ps-t1=847899b5.dds</PST1Texture>
     <PST2Texture>texture\arm\000330.2-[commandlistclothes]-ps-t2=66c1caa0.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\malf_arm_net.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\malf_arm_net.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\net\000314.0-[commandlistclothes]-ps-t0=54ce6301.dds</PST0Texture>
     <PST1Texture>texture\net\000314.1-[commandlistclothes]-ps-t1=4fc30e5e.dds</PST1Texture>
     <PST2Texture>texture\net\000314.2-[commandlistclothes]-ps-t2=39688fcf.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_misaki_DP.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\mar\malf_arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\mar\malf_arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>preview\nag_icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\mar\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\mar\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
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