<?xml version="1.0" encoding="utf-8"?>
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 <Title>Precious Shine</Title>
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  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
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    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
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    <PresetOption Category="Accessory2" Option="1" />
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    <PresetOption Category="Accessory4" Option="0" />
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    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
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    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
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    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="3" />
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    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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   <Preset Name="Preset 6">
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    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="4" />
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    <PresetOption Category="Shoes" Option="1" />
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    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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    <PresetOption Category="Bra" Option="5" />
    <PresetOption Category="Panty" Option="1" />
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    <PresetOption Category="Gloves" Option="0" />
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    <PresetOption Category="Accessory4" Option="0" />
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    <Name>Option_2</Name>
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  <Item ItemCategory="Bra">
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     <PST0Texture>texture\coat_imp1\000467.0-[commandlistclothes]-ps-t0=e734817d.dds</PST0Texture>
     <PST1Texture>texture\coat_imp1\000467.1-[commandlistclothes]-ps-t1=f9660d4c.dds</PST1Texture>
     <PST2Texture>texture\coat_imp1\000467.2-[commandlistclothes]-ps-t2=33f8e13f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\coat2_imp2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\coat_imp2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\coat_imp2\000468.0-[commandlistclothes]-ps-t0=b4de20c5.dds</PST0Texture>
     <PST1Texture>texture\coat_imp2\000468.1-[commandlistclothes]-ps-t1=107d52cd.dds</PST1Texture>
     <PST2Texture>texture\coat_imp2\000468.2-[commandlistclothes]-ps-t2=988d42eb.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\arm_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\arm_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arms\000425.0-[commandlistclothes]-ps-t0=daddb198.dds</PST0Texture>
     <PST1Texture>texture\arms\000425.1-[commandlistclothes]-ps-t1=4a8a5e37.dds</PST1Texture>
     <PST2Texture>texture\arms\000425.2-[commandlistclothes]-ps-t2=438d72cd.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\bracelet_ear.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\bracelet_ear.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bracelet\000682.0-[commandlistclothes]-ps-t0=59fc6a09.dds</PST0Texture>
     <PST1Texture>texture\bracelet\000682.1-[commandlistclothes]-ps-t1=15ac39dc.dds</PST1Texture>
     <PST2Texture>texture\bracelet\000682.2-[commandlistclothes]-ps-t2=056cf0a6.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\bracelet_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\bracelet_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\wool\000420.0-[commandlistclothes]-ps-t0=9b512e2f.dds</PST0Texture>
     <PST1Texture>texture\wool\000420.1-[commandlistclothes]-ps-t1=84077a41.dds</PST1Texture>
     <PST2Texture>texture\wool\000420.2-[commandlistclothes]-ps-t2=717178c7.dds</PST2Texture>
     <PSCB2Buffer>buf\wool_helen.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\arm_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\arm_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arms\000425.0-[commandlistclothes]-ps-t0=daddb198.dds</PST0Texture>
     <PST1Texture>texture\arms\000425.1-[commandlistclothes]-ps-t1=4a8a5e37.dds</PST1Texture>
     <PST2Texture>texture\arms\000425.2-[commandlistclothes]-ps-t2=438d72cd.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_wool_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\bracelet_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\bracelet_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\wool\000420.0-[commandlistclothes]-ps-t0=9b512e2f.dds</PST0Texture>
     <PST1Texture>texture\wool\000420.1-[commandlistclothes]-ps-t1=84077a41.dds</PST1Texture>
     <PST2Texture>texture\wool\000420.2-[commandlistclothes]-ps-t2=717178c7.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\arm_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\arm_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arms\000425.0-[commandlistclothes]-ps-t0=daddb198.dds</PST0Texture>
     <PST1Texture>texture\arms\000425.1-[commandlistclothes]-ps-t1=4a8a5e37.dds</PST1Texture>
     <PST2Texture>texture\arms\000425.2-[commandlistclothes]-ps-t2=438d72cd.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\arm_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\arm_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\arms\000425.0-[commandlistclothes]-ps-t0=daddb198.dds</PST0Texture>
     <PST1Texture>texture\arms\000425.1-[commandlistclothes]-ps-t1=4a8a5e37.dds</PST1Texture>
     <PST2Texture>texture\arms\000425.2-[commandlistclothes]-ps-t2=438d72cd.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_wool_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\bracelet_ear.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\bracelet_ear.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bracelet\000682.0-[commandlistclothes]-ps-t0=59fc6a09.dds</PST0Texture>
     <PST1Texture>texture\bracelet\000682.1-[commandlistclothes]-ps-t1=15ac39dc.dds</PST1Texture>
     <PST2Texture>texture\bracelet\000682.2-[commandlistclothes]-ps-t2=056cf0a6.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_red_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\bracelet_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\bracelet_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\wool\000420.0-[commandlistclothes]-ps-t0=9b512e2f.dds</PST0Texture>
     <PST1Texture>texture\wool\000420.1-[commandlistclothes]-ps-t1=84077a41.dds</PST1Texture>
     <PST2Texture>texture\wool\000420.2-[commandlistclothes]-ps-t2=717178c7.dds</PST2Texture>
     <PSCB2Buffer>buf\wool_helen.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\bracelet_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\bracelet_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\wool\000420.0-[commandlistclothes]-ps-t0=9b512e2f.dds</PST0Texture>
     <PST1Texture>texture\wool\000420.1-[commandlistclothes]-ps-t1=84077a41.dds</PST1Texture>
     <PST2Texture>texture\wool\000420.2-[commandlistclothes]-ps-t2=717178c7.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\arm.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\arm.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoe_wool.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoe_wool.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\wool\000420.0-[commandlistclothes]-ps-t0=9b512e2f.dds</PST0Texture>
     <PST1Texture>texture\wool\000420.1-[commandlistclothes]-ps-t1=84077a41.dds</PST1Texture>
     <PST2Texture>texture\wool\000420.2-[commandlistclothes]-ps-t2=717178c7.dds</PST2Texture>
     <PSCB2Buffer>buf\wool_helen.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000434.0-[commandlistclothes]-ps-t0=96acdfbe.dds</PST0Texture>
     <PST1Texture>texture\shoes\000434.1-[commandlistclothes]-ps-t1=4c45ef66.dds</PST1Texture>
     <PST2Texture>texture\shoes\000434.2-[commandlistclothes]-ps-t2=00020cd1.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoe_a1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoe_a1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\wool\000420.0-[commandlistclothes]-ps-t0=9b512e2f.dds</PST0Texture>
     <PST1Texture>texture\wool\000420.1-[commandlistclothes]-ps-t1=84077a41.dds</PST1Texture>
     <PST2Texture>texture\wool\000420.2-[commandlistclothes]-ps-t2=717178c7.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_wool_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoe_a2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoe_a2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\wool\000420.0-[commandlistclothes]-ps-t0=9b512e2f.dds</PST0Texture>
     <PST1Texture>texture\wool\000420.1-[commandlistclothes]-ps-t1=84077a41.dds</PST1Texture>
     <PST2Texture>texture\wool\000420.2-[commandlistclothes]-ps-t2=717178c7.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_wool_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\toenails.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\toenails.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\headacc1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\000437.0-[commandlistclothes]-ps-t0=da9762ce.dds</PST0Texture>
     <PST1Texture>texture\headacc\000437.1-[commandlistclothes]-ps-t1=b50650eb.dds</PST1Texture>
     <PST2Texture>texture\headacc\000437.2-[commandlistclothes]-ps-t2=0ce7f7ba.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\headacc2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\000437.0-[commandlistclothes]-ps-t0=da9762ce.dds</PST0Texture>
     <PST1Texture>texture\headacc\000437.1-[commandlistclothes]-ps-t1=b50650eb.dds</PST1Texture>
     <PST2Texture>texture\headacc\000437.2-[commandlistclothes]-ps-t2=0ce7f7ba.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\headacc3.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc3.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\000437.0-[commandlistclothes]-ps-t0=da9762ce.dds</PST0Texture>
     <PST1Texture>texture\headacc\000437.1-[commandlistclothes]-ps-t1=b50650eb.dds</PST1Texture>
     <PST2Texture>texture\headacc\000437.2-[commandlistclothes]-ps-t2=0ce7f7ba.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty_alpha\000419.0-[commandlistclothes]-ps-t0=ff0e051c.dds</PST0Texture>
     <PST1Texture>texture\panty_alpha\000419.1-[commandlistclothes]-ps-t1=dd7fbd45.dds</PST1Texture>
     <PST2Texture>texture\panty_alpha\000419.2-[commandlistclothes]-ps-t2=8a128743.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_wool_yom.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty_alpha\trans.dds</PST0Texture>
     <PST1Texture>texture\panty_alpha\000419.1-[commandlistclothes]-ps-t1=dd7fbd45.dds</PST1Texture>
     <PST2Texture>texture\panty_alpha\000419.2-[commandlistclothes]-ps-t2=8a128743.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>