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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <NormalMesh IsNull="false" IsDefault="false">
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
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     <PST1Texture>texture\shoes_imp1\000425.6-[commandlistclothes]-ps-t1=0c831731.dds</PST1Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\shoes_imp2\000426.5-[commandlistclothes]-ps-t0=5133ae35.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\malf\M_legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
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  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>Preview\icon_com.png</Icon>
   <Option>
    <Name>Option_1</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\headacc1.vb</VertexBuffer>
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     <NormalMesh IsNull="false" IsDefault="false">
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    <Name>Option_2</Name>
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   <Option>
    <Name>Option_3</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\headacc3.vb</VertexBuffer>
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   <Option>
    <Name>Option_4</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <NormalMesh IsNull="false" IsDefault="false">
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   <Option>
    <Name>Option_5</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\headacc5_alpha.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\headacc2\000427.0-[commandlistclothes]-ps-t0=32a33ef3.dds</PST0Texture>
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     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>Option_6</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\headacc6.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\headacc6.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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  </Item>
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>Preview\icon.png</IconFile>
  <PreviewFile>Preview\preview.png</PreviewFile>
  <Presets>
   <Preset Name="Preset 1">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 2">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 3">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 4">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 5">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 6">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 7">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 8">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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   <Preset Name="Preset 9">
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    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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   <Preset Name="Preset 10">
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    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
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    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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   <Preset Name="Preset 11">
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    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="6" />
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    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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   <Preset Name="Preset 12">
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    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
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    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000372.5-[commandlistclothes]-ps-t0=6a3c3d09.dds</PST0Texture>
     <PST1Texture>texture\shoes\000372.6-[commandlistclothes]-ps-t1=6983ae53.dds</PST1Texture>
     <PST2Texture>texture\shoes\000372.7-[commandlistclothes]-ps-t2=e6acd24a.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\000379.5-[commandlistclothes]-ps-t0=3b6eb5a7.dds</PST0Texture>
     <PST1Texture>texture\stockings\000379.6-[commandlistclothes]-ps-t1=13001f12.dds</PST1Texture>
     <PST2Texture>texture\stockings\000379.7-[commandlistclothes]-ps-t2=244a3303.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_Stockings_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_Stockings_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\000379.5-[commandlistclothes]-ps-t0=3b6eb5a7.dds</PST0Texture>
     <PST1Texture>texture\stockings\000379.6-[commandlistclothes]-ps-t1=13001f12.dds</PST1Texture>
     <PST2Texture>texture\stockings\000379.7-[commandlistclothes]-ps-t2=244a3303.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_Stockings2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_Stockings2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\M_stockings\000372.0-[commandlistclothes]-ps-t0=6fcde9b9.dds</PST0Texture>
     <PST1Texture>texture\M_stockings\000372.1-[commandlistclothes]-ps-t1=9ebe62fe.dds</PST1Texture>
     <PST2Texture>texture\M_stockings\000372.2-[commandlistclothes]-ps-t2=67c9f8f9.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\M_Stockings_lining2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\M_Stockings_lining2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\M_stockings\000372.0-[commandlistclothes]-ps-t0=6fcde9b9.dds</PST0Texture>
     <PST1Texture>texture\M_stockings\000372.1-[commandlistclothes]-ps-t1=9ebe62fe.dds</PST1Texture>
     <PST2Texture>texture\M_stockings\000372.2-[commandlistclothes]-ps-t2=67c9f8f9.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoe_imp1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoe_imp1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes_imp1\000425.5-[commandlistclothes]-ps-t0=e171ff85.dds</PST0Texture>
     <PST1Texture>texture\shoes_imp1\000425.6-[commandlistclothes]-ps-t1=0c831731.dds</PST1Texture>
     <PST2Texture>texture\shoes_imp1\000425.7-[commandlistclothes]-ps-t2=63c51f4c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoe_imp2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoe_imp2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes_imp2\000426.5-[commandlistclothes]-ps-t0=5133ae35.dds</PST0Texture>
     <PST1Texture>texture\shoes_imp2\000426.6-[commandlistclothes]-ps-t1=e704522e.dds</PST1Texture>
     <PST2Texture>texture\shoes_imp2\000426.7-[commandlistclothes]-ps-t2=06d08fb9.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\Malf\M_legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\Malf\M_legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>Preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\headacc1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\headacc1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\000391.0-[commandlistclothes]-ps-t0=da8e27a6.dds</PST0Texture>
     <PST1Texture>texture\headacc\000391.1-[commandlistclothes]-ps-t1=54f3879f.dds</PST1Texture>
     <PST2Texture>texture\headacc\000391.2-[commandlistclothes]-ps-t2=c18856a8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\headacc1_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\headacc1_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc2\000427.0-[commandlistclothes]-ps-t0=32a33ef3.dds</PST0Texture>
     <PST1Texture>texture\headacc2\000427.1-[commandlistclothes]-ps-t1=ba7be10e.dds</PST1Texture>
     <PST2Texture>texture\headacc2\000427.2-[commandlistclothes]-ps-t2=206340fb.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\headacc2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\headacc2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\000391.0-[commandlistclothes]-ps-t0=da8e27a6.dds</PST0Texture>
     <PST1Texture>texture\headacc\000391.1-[commandlistclothes]-ps-t1=54f3879f.dds</PST1Texture>
     <PST2Texture>texture\headacc\000391.2-[commandlistclothes]-ps-t2=c18856a8.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\Malf\headacc2_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\Malf\headacc2_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc2\000427.0-[commandlistclothes]-ps-t0=32a33ef3.dds</PST0Texture>
     <PST1Texture>texture\headacc2\000427.1-[commandlistclothes]-ps-t1=ba7be10e.dds</PST1Texture>
     <PST2Texture>texture\headacc2\000427.2-[commandlistclothes]-ps-t2=206340fb.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>