<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Kiss in the Dark</Title>
 <ModVersion>1</ModVersion>
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  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
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    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
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    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
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    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="3" />
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    <PresetOption Category="Bra" Option="4" />
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     <PST1Texture>texture\bikini\001023.6-[commandlistclothes]-ps-t1=350ce5fa.dds</PST1Texture>
     <PST2Texture>texture\bikini\001023.7-[commandlistclothes]-ps-t2=f49a8fbb.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>M_trans</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\edited\MT_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\edited\MT_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\trans.dds</PST0Texture>
     <PST1Texture>texture\bikini\001023.6-[commandlistclothes]-ps-t1=350ce5fa.dds</PST1Texture>
     <PST2Texture>texture\bikini\001023.7-[commandlistclothes]-ps-t2=f49a8fbb.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\necklace\001007.5-[commandlistclothes]-ps-t0=5fbb7e84.dds</PST0Texture>
     <PST1Texture>texture\necklace\001007.6-[commandlistclothes]-ps-t1=bdab7bf1.dds</PST1Texture>
     <PST2Texture>texture\necklace\001007.7-[commandlistclothes]-ps-t2=29e9c486.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_waist.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_waist.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\001028.5-[commandlistclothes]-ps-t0=abaaf154.dds</PST0Texture>
     <PST1Texture>texture\skirt\001028.6-[commandlistclothes]-ps-t1=52a2b6bc.dds</PST1Texture>
     <PST2Texture>texture\skirt\001028.7-[commandlistclothes]-ps-t2=d4456b7b.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt2\001024.5-[commandlistclothes]-ps-t0=747968ed.dds</PST0Texture>
     <PST1Texture>texture\skirt2\001024.6-[commandlistclothes]-ps-t1=74f9726a.dds</PST1Texture>
     <PST2Texture>texture\skirt2\001024.7-[commandlistclothes]-ps-t2=86af3c16.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt2\001024.5-[commandlistclothes]-ps-t0=747968ed.dds</PST0Texture>
     <PST1Texture>texture\skirt2\001024.6-[commandlistclothes]-ps-t1=74f9726a.dds</PST1Texture>
     <PST2Texture>texture\skirt2\001024.7-[commandlistclothes]-ps-t2=86af3c16.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_sides.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_sides.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\001116.0-[commandlistclothes]-ps-t0=8715e5db.dds</PST0Texture>
     <PST1Texture>texture\main\001116.1-[commandlistclothes]-ps-t1=e8daecd7.dds</PST1Texture>
     <PST2Texture>texture\main\001116.2-[commandlistclothes]-ps-t2=b440c360.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_imp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_imp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt_imp\001117.0-[commandlistclothes]-ps-t0=b8a1fd50.dds</PST0Texture>
     <PST1Texture>texture\skirt_imp\001117.1-[commandlistclothes]-ps-t1=34283597.dds</PST1Texture>
     <PST2Texture>texture\skirt_imp\001117.2-[commandlistclothes]-ps-t2=4f1ffc48.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\Malf\M_skirt_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\Malf\M_skirt_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\necklace\001007.5-[commandlistclothes]-ps-t0=5fbb7e84.dds</PST0Texture>
     <PST1Texture>texture\necklace\001007.6-[commandlistclothes]-ps-t1=bdab7bf1.dds</PST1Texture>
     <PST2Texture>texture\necklace\001007.7-[commandlistclothes]-ps-t2=29e9c486.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\Malf\M_skirt_waist.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\Malf\M_skirt_waist.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\001028.5-[commandlistclothes]-ps-t0=abaaf154.dds</PST0Texture>
     <PST1Texture>texture\skirt\001028.6-[commandlistclothes]-ps-t1=52a2b6bc.dds</PST1Texture>
     <PST2Texture>texture\skirt\001028.7-[commandlistclothes]-ps-t2=d4456b7b.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\Malf\M_skirt_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\Malf\M_skirt_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt2\001024.5-[commandlistclothes]-ps-t0=747968ed.dds</PST0Texture>
     <PST1Texture>texture\skirt2\001024.6-[commandlistclothes]-ps-t1=74f9726a.dds</PST1Texture>
     <PST2Texture>texture\skirt2\001024.7-[commandlistclothes]-ps-t2=86af3c16.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\Malf\M_ribbon_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\Malf\M_ribbon_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\necklace\001007.5-[commandlistclothes]-ps-t0=5fbb7e84.dds</PST0Texture>
     <PST1Texture>texture\necklace\001007.6-[commandlistclothes]-ps-t1=bdab7bf1.dds</PST1Texture>
     <PST2Texture>texture\necklace\001007.7-[commandlistclothes]-ps-t2=29e9c486.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\Malf\M_skirt_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\Malf\M_skirt_side.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\001116.0-[commandlistclothes]-ps-t0=8715e5db.dds</PST0Texture>
     <PST1Texture>texture\main\001116.1-[commandlistclothes]-ps-t1=e8daecd7.dds</PST1Texture>
     <PST2Texture>texture\main\001116.2-[commandlistclothes]-ps-t2=b440c360.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\necklace\001007.5-[commandlistclothes]-ps-t0=5fbb7e84.dds</PST0Texture>
     <PST1Texture>texture\necklace\001007.6-[commandlistclothes]-ps-t1=bdab7bf1.dds</PST1Texture>
     <PST2Texture>texture\necklace\001007.7-[commandlistclothes]-ps-t2=29e9c486.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_waist.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_waist.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\001028.5-[commandlistclothes]-ps-t0=abaaf154.dds</PST0Texture>
     <PST1Texture>texture\skirt\001028.6-[commandlistclothes]-ps-t1=52a2b6bc.dds</PST1Texture>
     <PST2Texture>texture\skirt\001028.7-[commandlistclothes]-ps-t2=d4456b7b.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_ribbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_ribbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt2\001024.5-[commandlistclothes]-ps-t0=747968ed.dds</PST0Texture>
     <PST1Texture>texture\skirt2\001024.6-[commandlistclothes]-ps-t1=74f9726a.dds</PST1Texture>
     <PST2Texture>texture\skirt2\001024.7-[commandlistclothes]-ps-t2=86af3c16.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_sides.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_sides.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\001116.0-[commandlistclothes]-ps-t0=8715e5db.dds</PST0Texture>
     <PST1Texture>texture\main\001116.1-[commandlistclothes]-ps-t1=e8daecd7.dds</PST1Texture>
     <PST2Texture>texture\main\001116.2-[commandlistclothes]-ps-t2=b440c360.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_4</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\edited\Skirt_gold_nr.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\edited\Skirt_gold_nr.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\necklace\001007.5-[commandlistclothes]-ps-t0=5fbb7e84.dds</PST0Texture>
     <PST1Texture>texture\necklace\001007.6-[commandlistclothes]-ps-t1=bdab7bf1.dds</PST1Texture>
     <PST2Texture>texture\necklace\001007.7-[commandlistclothes]-ps-t2=29e9c486.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_waist.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_waist.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\001028.5-[commandlistclothes]-ps-t0=abaaf154.dds</PST0Texture>
     <PST1Texture>texture\skirt\001028.6-[commandlistclothes]-ps-t1=52a2b6bc.dds</PST1Texture>
     <PST2Texture>texture\skirt\001028.7-[commandlistclothes]-ps-t2=d4456b7b.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\skirt_sides.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\skirt_sides.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\001116.0-[commandlistclothes]-ps-t0=8715e5db.dds</PST0Texture>
     <PST1Texture>texture\main\001116.1-[commandlistclothes]-ps-t1=e8daecd7.dds</PST1Texture>
     <PST2Texture>texture\main\001116.2-[commandlistclothes]-ps-t2=b440c360.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_5</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\Malf\M_skirt_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\Malf\M_skirt_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\necklace\001007.5-[commandlistclothes]-ps-t0=5fbb7e84.dds</PST0Texture>
     <PST1Texture>texture\necklace\001007.6-[commandlistclothes]-ps-t1=bdab7bf1.dds</PST1Texture>
     <PST2Texture>texture\necklace\001007.7-[commandlistclothes]-ps-t2=29e9c486.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\Malf\M_skirt_waist.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\Malf\M_skirt_waist.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\001028.5-[commandlistclothes]-ps-t0=abaaf154.dds</PST0Texture>
     <PST1Texture>texture\skirt\001028.6-[commandlistclothes]-ps-t1=52a2b6bc.dds</PST1Texture>
     <PST2Texture>texture\skirt\001028.7-[commandlistclothes]-ps-t2=d4456b7b.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\Malf\M_skirt_side.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\Malf\M_skirt_side.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\001116.0-[commandlistclothes]-ps-t0=8715e5db.dds</PST0Texture>
     <PST1Texture>texture\main\001116.1-[commandlistclothes]-ps-t1=e8daecd7.dds</PST1Texture>
     <PST2Texture>texture\main\001116.2-[commandlistclothes]-ps-t2=b440c360.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\sleeve_gold.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\sleeve_gold.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\necklace\001007.5-[commandlistclothes]-ps-t0=5fbb7e84.dds</PST0Texture>
     <PST1Texture>texture\necklace\001007.6-[commandlistclothes]-ps-t1=bdab7bf1.dds</PST1Texture>
     <PST2Texture>texture\necklace\001007.7-[commandlistclothes]-ps-t2=29e9c486.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\sleeve_alpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\sleeve_alpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\001116.0-[commandlistclothes]-ps-t0=8715e5db.dds</PST0Texture>
     <PST1Texture>texture\main\001116.1-[commandlistclothes]-ps-t1=e8daecd7.dds</PST1Texture>
     <PST2Texture>texture\main\001116.2-[commandlistclothes]-ps-t2=b440c360.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\sleeve_imp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\sleeve_imp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\sleeve_imp\001072.5-[commandlistclothes]-ps-t0=9be7edca.dds</PST0Texture>
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      <VertexBuffer>mesh\Hon\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\001017.5-[commandlistclothes]-ps-t0=00d5c603.dds</PST0Texture>
     <PST1Texture>texture\shoes\001017.6-[commandlistclothes]-ps-t1=1f585144.dds</PST1Texture>
     <PST2Texture>texture\shoes\001017.7-[commandlistclothes]-ps-t2=d8aebff7.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\stockings_gold2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\stockings_gold2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\001023.5-[commandlistclothes]-ps-t0=417e3ca0.dds</PST0Texture>
     <PST1Texture>texture\bikini\001023.6-[commandlistclothes]-ps-t1=350ce5fa.dds</PST1Texture>
     <PST2Texture>texture\bikini\001023.7-[commandlistclothes]-ps-t2=f49a8fbb.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Hon\stockings_imp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Hon\stockings_imp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings_imp\001122.0-[commandlistclothes]-ps-t0=ff6bd81a.dds</PST0Texture>
     <PST1Texture>texture\stockings_imp\001122.1-[commandlistclothes]-ps-t1=cf01ac2c.dds</PST1Texture>
     <PST2Texture>texture\stockings_imp\001122.2-[commandlistclothes]-ps-t2=ab316617.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_gold_tama_xmas.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Hon\Malf\m_legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Hon\Malf\m_legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>