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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\E_bra.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
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     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
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   <Option>
    <Name>P1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
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    <Name>P2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\bra_g.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>mesh\com\E_bra.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
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     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Breast</MeshType>
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   <Option>
    <Name>BP_D1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\BP_Skins\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
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    <Name>BP_D2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_E_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_E_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
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     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
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    <Name>BP_W1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\BP_Skins\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
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    <Name>BP_W2</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_E_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_E_bra.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\BP_Skins\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
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   <Option>
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      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Red.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>texture\Lingerie\Red.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\BP_Skins\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
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   <Option>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Red.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_E_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_E_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Red.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\BP_Skins\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>BP_B1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\BP_Skins\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>BP_B2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_E_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_E_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\BP_Skins\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>BP_P1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\BP_Skins\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
   <Option>
    <Name>BP_P2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_bra_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_bra_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\BP_E_bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\BP_E_bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\COM_MAI.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\COM_MAI.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="texture\BP_Skins\KAS.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="texture\BP_Skins\AYA.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="texture\BP_Skins\HIT.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="texture\BP_Skins\KOK.dds" />
     <SkinTexture SkinSlot="Helena" Filename="texture\BP_Skins\HEL.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="texture\BP_Skins\MOM.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="texture\BP_Skins\NYO.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="texture\BP_Skins\TAM.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="texture\BP_Skins\LEI.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="texture\BP_Skins\FON.dds" />
     <SkinTexture SkinSlot="Monica" Filename="texture\BP_Skins\MNC.dds" />
     <SkinTexture SkinSlot="Patty" Filename="texture\BP_Skins\PTY.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="texture\BP_Skins\NNM.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="texture\BP_Skins\KHR.dds" />
     <SkinTexture SkinSlot="Tina" Filename="texture\BP_Skins\TIN_TIN.dds" />
     <SkinTexture SkinSlot="Amy" Filename="texture\BP_Skins\AMY.dds" />
     <SkinTexture SkinSlot="Yukino" Filename="texture\BP_Skins\YKN.dds" />
     <TanTexture />
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>Preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>W1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>R1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Red.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>B1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>P1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\E_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\E_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>W2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\E_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\E_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>R2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\E_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\E_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Red.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>B2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\E_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\E_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>P2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\E_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\E_panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves">
   <Icon>Preview\icon.png</Icon>
   <Option>
    <Name>Option_2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm-band.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm-band.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>W1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm-band.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm-band.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>R1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm-band.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm-band.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Red.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>B1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm-band.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm-band.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>P1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm-band.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm-band.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>Preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\D.dds</PST0Texture>
     <PST1Texture>texture\shoes\N.dds</PST1Texture>
     <PST2Texture>texture\shoes\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>W1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\D.dds</PST0Texture>
     <PST1Texture>texture\shoes\N.dds</PST1Texture>
     <PST2Texture>texture\shoes\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>R1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Red.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\D.dds</PST0Texture>
     <PST1Texture>texture\shoes\N.dds</PST1Texture>
     <PST2Texture>texture\shoes\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Red.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>B1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\D.dds</PST0Texture>
     <PST1Texture>texture\shoes\N.dds</PST1Texture>
     <PST2Texture>texture\shoes\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Blue.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>P1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\D.dds</PST0Texture>
     <PST1Texture>texture\shoes\N.dds</PST1Texture>
     <PST2Texture>texture\shoes\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\stockings_a.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\stockings_a.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\Purple.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3">
   <Icon>Preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\D.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>W1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap_g.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap_g.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\Lingerie\White.dds</PST0Texture>
     <PST1Texture>texture\Lingerie\N.dds</PST1Texture>
     <PST2Texture>texture\Lingerie\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>R1</Name>
    <SolidMesh>
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