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      <VertexBuffer>mesh\hon\top_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\main\Nyo_N.dds</PST1Texture>
     <PST2Texture>texture\main\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\top_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\top_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_lining\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\top_lining\N.dds</PST1Texture>
     <PST2Texture>texture\top_lining\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\top_knot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\top_knot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_knot\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\top_knot\N.dds</PST1Texture>
     <PST2Texture>texture\top_knot\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\rope_tama_SK.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Nyo_trans</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\top_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\top_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_lining\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\top_lining\N.dds</PST1Texture>
     <PST2Texture>texture\top_lining\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edited\top_knot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edited\top_knot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_knot\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\top_knot\N.dds</PST1Texture>
     <PST2Texture>texture\top_knot\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\rope_tama_SK.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\top_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\top_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\main\Nyo_N.dds</PST1Texture>
     <PST2Texture>texture\main\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_latex_tama_ryza.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Nyo_O</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edited\top_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edited\top_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edited\top_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edited\top_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_lining\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\top_lining\N.dds</PST1Texture>
     <PST2Texture>texture\top_lining\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edited\top_knot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edited\top_knot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_knot\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\top_knot\N.dds</PST1Texture>
     <PST2Texture>texture\top_knot\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\rope_tama_SK.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Nyo_OT</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edited\top_lining.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edited\top_lining.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_lining\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\top_lining\N.dds</PST1Texture>
     <PST2Texture>texture\top_lining\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\latex_tama_ryza.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edited\top_knot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edited\top_knot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_knot\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\top_knot\N.dds</PST1Texture>
     <PST2Texture>texture\top_knot\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\rope_tama_SK.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\edited\top_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\edited\top_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\main\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\main\N.dds</PST1Texture>
     <PST2Texture>texture\main\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_latex_tama_ryza.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\D.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\main\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\black.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Black_T</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\black.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Red</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\red.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Red_T</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\red.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Stripes</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\Stripes.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Stripes_T</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\panty\Stripes.dds</PST0Texture>
     <PST1Texture>texture\panty\N.dds</PST1Texture>
     <PST2Texture>texture\panty\S.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\D.dds</PST0Texture>
     <PST1Texture>texture\gloves\N.dds</PST1Texture>
     <PST2Texture>texture\gloves\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\figernails.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\figernails.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\gloves\Blue_D.dds</PST0Texture>
     <PST1Texture>texture\gloves\N.dds</PST1Texture>
     <PST2Texture>texture\gloves\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\figernails.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\figernails.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\D.dds</PST0Texture>
     <PST1Texture>texture\shoes\N.dds</PST1Texture>
     <PST2Texture>texture\shoes\S.dds</PST2Texture>
     <PSCB2Buffer>buf\stocking_white_lei_stella.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\stocking_knot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\stocking_knot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_knot\D.dds</PST0Texture>
     <PST1Texture>texture\top_knot\N.dds</PST1Texture>
     <PST2Texture>texture\top_knot\S.dds</PST2Texture>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Blue</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\Blue-D.dds</PST0Texture>
     <PST1Texture>texture\shoes\N.dds</PST1Texture>
     <PST2Texture>texture\shoes\Blue-S.dds</PST2Texture>
     <PSCB2Buffer>buf\stocking_white_lei_stella.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer>buf\stocking_white_lei_stella.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\stocking_knot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\stocking_knot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_knot\Blue_D.dds</PST0Texture>
     <PST1Texture>texture\top_knot\N.dds</PST1Texture>
     <PST2Texture>texture\top_knot\Blue_S.dds</PST2Texture>
     <PSCB2Buffer>buf\rope_tama_SK.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Nyo</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\shoes\N.dds</PST1Texture>
     <PST2Texture>texture\shoes\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\stocking_white_lei_stella.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\D.dds</PST0Texture>
     <PST1Texture>texture\stockings\N.dds</PST1Texture>
     <PST2Texture>texture\stockings\S.dds</PST2Texture>
     <PSCB2Buffer />
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\stocking_knot.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\stocking_knot.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top_knot\Nyo_D.dds</PST0Texture>
     <PST1Texture>texture\top_knot\N.dds</PST1Texture>
     <PST2Texture>texture\top_knot\Nyo_S.dds</PST2Texture>
     <PSCB2Buffer>buf\rope_tama_SK.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\hon\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\hon\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\headacc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\D.dds</PST0Texture>
     <PST1Texture>texture\headacc\N.dds</PST1Texture>
     <PST2Texture>texture\headacc\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\headacc2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\D.dds</PST0Texture>
     <PST1Texture>texture\headacc\N.dds</PST1Texture>
     <PST2Texture>texture\headacc\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\headacc3.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc3.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\D.dds</PST0Texture>
     <PST1Texture>texture\headacc\N.dds</PST1Texture>
     <PST2Texture>texture\headacc\S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_4</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\headacc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\Blue_D.dds</PST0Texture>
     <PST1Texture>texture\headacc\N.dds</PST1Texture>
     <PST2Texture>texture\headacc\Blue_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_5</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\headacc2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\Blue_D.dds</PST0Texture>
     <PST1Texture>texture\headacc\N.dds</PST1Texture>
     <PST2Texture>texture\headacc\Blue_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_6</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\hon\headacc3.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\hon\headacc3.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\headacc\Blue_D.dds</PST0Texture>
     <PST1Texture>texture\headacc\N.dds</PST1Texture>
     <PST2Texture>texture\headacc\Blue_S.dds</PST2Texture>
     <PSCB2Buffer>buf\matte_white_4.5ani.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>