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  </Item>
  <Item ItemCategory="Panty">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\belt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\belt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\belt_metal.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\belt\000379.0-[commandlistclothes]-ps-t0=88ade1da.dds</PST0Texture>
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\bikini\000388.0-[commandlistclothes]-ps-t0=41f370a2.dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\pants_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\pants_main.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PSCB2Buffer>buf\jeans_honoka.buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\pants_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\pants_metal.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
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     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\pants_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\pants_frills.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
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     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\Malf\M_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\Malf\M_panty.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\bikini\000388.0-[commandlistclothes]-ps-t0=41f370a2.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\Malf\M_groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_no_belt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\panty.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bikini\000388.0-[commandlistclothes]-ps-t0=41f370a2.dds</PST0Texture>
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    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\pants_main.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\pants_metal.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>texture\pants\000391.0-[commandlistclothes]-ps-t0=1d71f60c.dds</PST0Texture>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\pants_frills.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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    <BodyMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Def_panty_com</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\M_panty_complete.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\M_panty_complete.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>texture\bikini\000388.0-[commandlistclothes]-ps-t0=41f370a2.dds</PST0Texture>
     <PST1Texture>texture\bikini\000388.1-[commandlistclothes]-ps-t1=ddafc3db.dds</PST1Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
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     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Trans_M</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\edit\EM_panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\EM_panty.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\bikini\trans.dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Groin</MeshType>
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   <Option>
    <Name>Tran_complete</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\edit\OM_panty_complete.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>texture\bikini\trans.dds</PST0Texture>
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     <MeshType>Groin</MeshType>
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   <Option>
    <Name>D1</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\belt.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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    <SolidMesh>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
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     <MeshType>Groin</MeshType>
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  </Item>
  <Item ItemCategory="Skirt">
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      <IndexBuffer>mesh\com\skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\vest\000467.0-[commandlistclothes]-ps-t0=f25138bd.dds</PST0Texture>
     <PST1Texture>texture\vest\000467.1-[commandlistclothes]-ps-t1=ae2cfdae.dds</PST1Texture>
     <PST2Texture>texture\vest\000467.2-[commandlistclothes]-ps-t2=6647f6bd.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\arm_sleeve.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\arm_sleeve.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\vest\000467.0-[commandlistclothes]-ps-t0=f25138bd.dds</PST0Texture>
     <PST1Texture>texture\vest\000467.1-[commandlistclothes]-ps-t1=ae2cfdae.dds</PST1Texture>
     <PST2Texture>texture\vest\000467.2-[commandlistclothes]-ps-t2=6647f6bd.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_matte_lei_stella.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000372.0-[commandlistclothes]-ps-t0=da1b9e3f.dds</PST0Texture>
     <PST1Texture>texture\shoes\000372.1-[commandlistclothes]-ps-t1=c0923ddd.dds</PST1Texture>
     <PST2Texture>texture\shoes\000372.2-[commandlistclothes]-ps-t2=098294b0.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\leg_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\leg_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\belt\000379.0-[commandlistclothes]-ps-t0=88ade1da.dds</PST0Texture>
     <PST1Texture>texture\belt\000379.1-[commandlistclothes]-ps-t1=a2d56c10.dds</PST1Texture>
     <PST2Texture>texture\belt\000379.2-[commandlistclothes]-ps-t2=30ab54f1.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\leg_strap_m.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\leg_strap_m.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\belt\000379.0-[commandlistclothes]-ps-t0=88ade1da.dds</PST0Texture>
     <PST1Texture>texture\belt\000379.1-[commandlistclothes]-ps-t1=a2d56c10.dds</PST1Texture>
     <PST2Texture>texture\belt\000379.2-[commandlistclothes]-ps-t2=30ab54f1.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000372.0-[commandlistclothes]-ps-t0=da1b9e3f.dds</PST0Texture>
     <PST1Texture>texture\shoes\000372.1-[commandlistclothes]-ps-t1=c0923ddd.dds</PST1Texture>
     <PST2Texture>texture\shoes\000372.2-[commandlistclothes]-ps-t2=098294b0.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E_leg.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E_leg.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\leg_strap.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\leg_strap.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\belt\000379.0-[commandlistclothes]-ps-t0=88ade1da.dds</PST0Texture>
     <PST1Texture>texture\belt\000379.1-[commandlistclothes]-ps-t1=a2d56c10.dds</PST1Texture>
     <PST2Texture>texture\belt\000379.2-[commandlistclothes]-ps-t2=30ab54f1.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\leg_strap_m.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\leg_strap_m.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\belt\000379.0-[commandlistclothes]-ps-t0=88ade1da.dds</PST0Texture>
     <PST1Texture>texture\belt\000379.1-[commandlistclothes]-ps-t1=a2d56c10.dds</PST1Texture>
     <PST2Texture>texture\belt\000379.2-[commandlistclothes]-ps-t2=30ab54f1.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\com\edit\E2_leg.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\com\edit\E2_leg.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\glass_acc1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\glass_acc1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses\000449.0-[commandlistclothes]-ps-t0=84a1e8f9.dds</PST0Texture>
     <PST1Texture>texture\glasses\000449.1-[commandlistclothes]-ps-t1=08281bbb.dds</PST1Texture>
     <PST2Texture>texture\glasses\000449.2-[commandlistclothes]-ps-t2=76e47bb1.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\hat_acc1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\hat_acc1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\hat\000450.0-[commandlistclothes]-ps-t0=d30c671c.dds</PST0Texture>
     <PST1Texture>texture\hat\000450.1-[commandlistclothes]-ps-t1=b7dedd4f.dds</PST1Texture>
     <PST2Texture>texture\hat\000450.2-[commandlistclothes]-ps-t2=06364cb0.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\glass_alpha_acc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\glass_alpha_acc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses_alpha\000717.0-[commandlistclothes]-ps-t0=cd91110a.dds</PST0Texture>
     <PST2Texture>texture\glasses_alpha\000717.1-[commandlistclothes]-ps-t1=dd0b1cbe.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_glass_ryza_tama.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\glass_acc2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\glass_acc2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses\000449.0-[commandlistclothes]-ps-t0=84a1e8f9.dds</PST0Texture>
     <PST1Texture>texture\glasses\000449.1-[commandlistclothes]-ps-t1=08281bbb.dds</PST1Texture>
     <PST2Texture>texture\glasses\000449.2-[commandlistclothes]-ps-t2=76e47bb1.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\hat_acc2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\hat_acc2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\hat\000450.0-[commandlistclothes]-ps-t0=d30c671c.dds</PST0Texture>
     <PST1Texture>texture\hat\000450.1-[commandlistclothes]-ps-t1=b7dedd4f.dds</PST1Texture>
     <PST2Texture>texture\hat\000450.2-[commandlistclothes]-ps-t2=06364cb0.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\glass_alpha_acc2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\glass_alpha_acc2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses_alpha\000717.0-[commandlistclothes]-ps-t0=cd91110a.dds</PST0Texture>
     <PST2Texture>texture\glasses_alpha\000717.1-[commandlistclothes]-ps-t1=dd0b1cbe.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_glass_ryza_tama.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>G1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_glass1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_glass1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses\000449.0-[commandlistclothes]-ps-t0=84a1e8f9.dds</PST0Texture>
     <PST1Texture>texture\glasses\000449.1-[commandlistclothes]-ps-t1=08281bbb.dds</PST1Texture>
     <PST2Texture>texture\glasses\000449.2-[commandlistclothes]-ps-t2=76e47bb1.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_glass_a1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_glass_a1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses_alpha\000717.0-[commandlistclothes]-ps-t0=cd91110a.dds</PST0Texture>
     <PST2Texture>texture\glasses_alpha\000717.1-[commandlistclothes]-ps-t1=dd0b1cbe.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_glass_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>G2</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_glass2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_glass2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses\000449.0-[commandlistclothes]-ps-t0=84a1e8f9.dds</PST0Texture>
     <PST1Texture>texture\glasses\000449.1-[commandlistclothes]-ps-t1=08281bbb.dds</PST1Texture>
     <PST2Texture>texture\glasses\000449.2-[commandlistclothes]-ps-t2=76e47bb1.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_glass_a2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_glass_a2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses_alpha\000717.0-[commandlistclothes]-ps-t0=cd91110a.dds</PST0Texture>
     <PST2Texture>texture\glasses_alpha\000717.1-[commandlistclothes]-ps-t1=dd0b1cbe.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_glass_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>G3</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_glass3.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_glass3.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses\000449.0-[commandlistclothes]-ps-t0=84a1e8f9.dds</PST0Texture>
     <PST1Texture>texture\glasses\000449.1-[commandlistclothes]-ps-t1=08281bbb.dds</PST1Texture>
     <PST2Texture>texture\glasses\000449.2-[commandlistclothes]-ps-t2=76e47bb1.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\O_glass_a3.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\O_glass_a3.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses_alpha\000717.0-[commandlistclothes]-ps-t0=cd91110a.dds</PST0Texture>
     <PST2Texture>texture\glasses_alpha\000717.1-[commandlistclothes]-ps-t1=dd0b1cbe.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_glass_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_6</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\glass_acc1.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\glass_acc1.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\glasses\000449.0-[commandlistclothes]-ps-t0=84a1e8f9.dds</PST0Texture>
     <PST1Texture>texture\glasses\000449.1-[commandlistclothes]-ps-t1=08281bbb.dds</PST1Texture>
     <PST2Texture>texture\glasses\000449.2-[commandlistclothes]-ps-t2=76e47bb1.dds</PST2Texture>
     <PSCB2Buffer>buf\gold_tama_stellar.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>Option_7</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\com\hat_acc2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\com\hat_acc2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\hat\000450.0-[commandlistclothes]-ps-t0=d30c671c.dds</PST0Texture>
     <PST1Texture>texture\hat\000450.1-[commandlistclothes]-ps-t1=b7dedd4f.dds</PST1Texture>
     <PST2Texture>texture\hat\000450.2-[commandlistclothes]-ps-t2=06364cb0.dds</PST2Texture>
     <PSCB2Buffer>buf\leather_ryza_tama.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>