<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Yom Office Wear</Title>
 <ModVersion>1</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>preview\icon.png</IconFile>
  <PreviewFile>preview\preview.png</PreviewFile>
  <Presets>
   <Preset Name="Preset 1">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="9" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 2">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="10" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="Preset 3">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="10" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="Preset 4">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="10" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\000203.0-[commandlistclothes]-ps-t0=40b505a1.dds</PST0Texture>
     <PST1Texture>texture\top\000203.1-[commandlistclothes]-ps-t1=624625aa.dds</PST1Texture>
     <PST2Texture>texture\top\000203.2-[commandlistclothes]-ps-t2=a74c195c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_wool_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\top_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\top_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\000203.0-[commandlistclothes]-ps-t0=40b505a1.dds</PST0Texture>
     <PST1Texture>texture\top\000203.1-[commandlistclothes]-ps-t1=624625aa.dds</PST1Texture>
     <PST2Texture>texture\top\000203.2-[commandlistclothes]-ps-t2=a74c195c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_metal_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\000203.0-[commandlistclothes]-ps-t0=40b505a1.dds</PST0Texture>
     <PST1Texture>texture\top\000203.1-[commandlistclothes]-ps-t1=624625aa.dds</PST1Texture>
     <PST2Texture>texture\top\000203.2-[commandlistclothes]-ps-t2=a74c195c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_wool_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_zipper2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_zipper2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\000203.0-[commandlistclothes]-ps-t0=40b505a1.dds</PST0Texture>
     <PST1Texture>texture\top\000203.1-[commandlistclothes]-ps-t1=624625aa.dds</PST1Texture>
     <PST2Texture>texture\top\000203.2-[commandlistclothes]-ps-t2=a74c195c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_metal_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_zipper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_zipper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\zipper\000136.0-[commandlistclothes]-ps-t0=d01afc41.dds</PST0Texture>
     <PST1Texture>texture\zipper\000136.1-[commandlistclothes]-ps-t1=d0246967.dds</PST1Texture>
     <PST2Texture>texture\zipper\000136.2-[commandlistclothes]-ps-t2=80c95c08.dds</PST2Texture>
     <PSCB2Buffer>buf\metal_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_3</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\trans.dds</PST0Texture>
     <PST1Texture>texture\top\000203.1-[commandlistclothes]-ps-t1=624625aa.dds</PST1Texture>
     <PST2Texture>texture\top\000203.2-[commandlistclothes]-ps-t2=a74c195c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_wool_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\top_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\top_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\000203.0-[commandlistclothes]-ps-t0=40b505a1.dds</PST0Texture>
     <PST1Texture>texture\top\000203.1-[commandlistclothes]-ps-t1=624625aa.dds</PST1Texture>
     <PST2Texture>texture\top\000203.2-[commandlistclothes]-ps-t2=a74c195c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_metal_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>Option_4</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\trans.dds</PST0Texture>
     <PST1Texture>texture\top\000203.1-[commandlistclothes]-ps-t1=624625aa.dds</PST1Texture>
     <PST2Texture>texture\top\000203.2-[commandlistclothes]-ps-t2=a74c195c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_wool_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_zipper2.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_zipper2.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\top\000203.0-[commandlistclothes]-ps-t0=40b505a1.dds</PST0Texture>
     <PST1Texture>texture\top\000203.1-[commandlistclothes]-ps-t1=624625aa.dds</PST1Texture>
     <PST2Texture>texture\top\000203.2-[commandlistclothes]-ps-t2=a74c195c.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_metal_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_zipper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_zipper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\zipper\000136.0-[commandlistclothes]-ps-t0=d01afc41.dds</PST0Texture>
     <PST1Texture>texture\zipper\000136.1-[commandlistclothes]-ps-t1=d0246967.dds</PST1Texture>
     <PST2Texture>texture\zipper\000136.2-[commandlistclothes]-ps-t2=80c95c08.dds</PST2Texture>
     <PSCB2Buffer>buf\metal_yom.buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lingerie\000113.0-[commandlistclothes]-ps-t0=3a0bd9b8.dds</PST0Texture>
     <PST1Texture>texture\lingerie\000113.1-[commandlistclothes]-ps-t1=11736f9d.dds</PST1Texture>
     <PST2Texture>texture\lingerie\000113.2-[commandlistclothes]-ps-t2=30daf664.dds</PST2Texture>
     <PSCB2Buffer>buf\Lingerie_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\bra_frills.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\bra_frills.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\bra_frills\000139.0-[commandlistclothes]-ps-t0=c0516b8a.dds</PST0Texture>
     <PST1Texture>texture\bra_frills\000139.1-[commandlistclothes]-ps-t1=41899c50.dds</PST1Texture>
     <PST2Texture>texture\bra_frills\000139.2-[commandlistclothes]-ps-t2=23209f8d.dds</PST2Texture>
     <PSCB2Buffer />
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\panty.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\panty.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\lingerie\000113.0-[commandlistclothes]-ps-t0=3a0bd9b8.dds</PST0Texture>
     <PST1Texture>texture\lingerie\000113.1-[commandlistclothes]-ps-t1=11736f9d.dds</PST1Texture>
     <PST2Texture>texture\lingerie\000113.2-[commandlistclothes]-ps-t2=30daf664.dds</PST2Texture>
     <PSCB2Buffer>buf\Lingerie_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>Option_2</Name>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\Custom_Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\Custom_Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\belt_zipper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\belt_zipper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\000116.0-[commandlistclothes]-ps-t0=da8a0590.dds</PST0Texture>
     <PST1Texture>texture\skirt\000116.1-[commandlistclothes]-ps-t1=10617127.dds</PST1Texture>
     <PST2Texture>texture\skirt\000116.2-[commandlistclothes]-ps-t2=646c9c77.dds</PST2Texture>
     <PSCB2Buffer>buf\metal_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\skirt_main.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\skirt_main.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\skirt\000116.0-[commandlistclothes]-ps-t0=da8a0590.dds</PST0Texture>
     <PST1Texture>texture\skirt\000116.1-[commandlistclothes]-ps-t1=10617127.dds</PST1Texture>
     <PST2Texture>texture\skirt\000116.2-[commandlistclothes]-ps-t2=646c9c77.dds</PST2Texture>
     <PSCB2Buffer>buf\skirt_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\skirt_metal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\skirt_metal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\belt_metal\000115.0-[commandlistclothes]-ps-t0=5107b515.dds</PST0Texture>
     <PST1Texture>texture\belt_metal\000115.1-[commandlistclothes]-ps-t1=1179f96f.dds</PST1Texture>
     <PST2Texture>texture\belt_metal\000115.2-[commandlistclothes]-ps-t2=90126b9a.dds</PST2Texture>
     <PSCB2Buffer>buf\metal_yom.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>30D</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000121.0-[commandlistclothes]-ps-t0=a8ce0816.dds</PST0Texture>
     <PST1Texture>texture\shoes\000121.1-[commandlistclothes]-ps-t1=d268ddfd.dds</PST1Texture>
     <PST2Texture>texture\shoes\000121.2-[commandlistclothes]-ps-t2=5b01a498.dds</PST2Texture>
     <PSCB2Buffer>buf\shoes_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>30D_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>30D_Alt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D-alt.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000121.0-[commandlistclothes]-ps-t0=a8ce0816.dds</PST0Texture>
     <PST1Texture>texture\shoes\000121.1-[commandlistclothes]-ps-t1=d268ddfd.dds</PST1Texture>
     <PST2Texture>texture\shoes\000121.2-[commandlistclothes]-ps-t2=5b01a498.dds</PST2Texture>
     <PSCB2Buffer>buf\shoes_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D-alt.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>30D_Alt_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D-alt.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D-alt.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>40D</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\40-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000121.0-[commandlistclothes]-ps-t0=a8ce0816.dds</PST0Texture>
     <PST1Texture>texture\shoes\000121.1-[commandlistclothes]-ps-t1=d268ddfd.dds</PST1Texture>
     <PST2Texture>texture\shoes\000121.2-[commandlistclothes]-ps-t2=5b01a498.dds</PST2Texture>
     <PSCB2Buffer>buf\shoes_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\40-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>40D_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D-alt.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\30-D-alt.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>60D</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\60-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000121.0-[commandlistclothes]-ps-t0=a8ce0816.dds</PST0Texture>
     <PST1Texture>texture\shoes\000121.1-[commandlistclothes]-ps-t1=d268ddfd.dds</PST1Texture>
     <PST2Texture>texture\shoes\000121.2-[commandlistclothes]-ps-t2=5b01a498.dds</PST2Texture>
     <PSCB2Buffer>buf\shoes_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\60-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>60D_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\60-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\60-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>80D</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\80-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000121.0-[commandlistclothes]-ps-t0=a8ce0816.dds</PST0Texture>
     <PST1Texture>texture\shoes\000121.1-[commandlistclothes]-ps-t1=d268ddfd.dds</PST1Texture>
     <PST2Texture>texture\shoes\000121.2-[commandlistclothes]-ps-t2=5b01a498.dds</PST2Texture>
     <PSCB2Buffer>buf\shoes_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\80-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>80D_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\80-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\80-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>110D</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\110-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\shoes\000121.0-[commandlistclothes]-ps-t0=a8ce0816.dds</PST0Texture>
     <PST1Texture>texture\shoes\000121.1-[commandlistclothes]-ps-t1=d268ddfd.dds</PST1Texture>
     <PST2Texture>texture\shoes\000121.2-[commandlistclothes]-ps-t2=5b01a498.dds</PST2Texture>
     <PSCB2Buffer>buf\shoes_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\110-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>110D_Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\malf_stockings_lower.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\malf_stockings_lower.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\110-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\stockings_yom.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\stockings_upper.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\stockings_upper.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\stockings\110-D.dds</PST0Texture>
     <PST1Texture>texture\stockings\000204.1-[commandlistclothes]-ps-t1=8c24423d.dds</PST1Texture>
     <PST2Texture>texture\stockings\000204.2-[commandlistclothes]-ps-t2=bffc6b2f.dds</PST2Texture>
     <PSCB2Buffer>buf\alpha_stockings_yom.buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>mesh\Com\legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>mesh\Com\legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4">
   <Icon>preview\icon.png</Icon>
   <Option>
    <Name>Option_1</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>mesh\Com\id.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>mesh\Com\id.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>texture\id\000123.0-[commandlistclothes]-ps-t0=e8f86b2f.dds</PST0Texture>
     <PST1Texture>texture\id\000123.1-[commandlistclothes]-ps-t1=1259e95a.dds</PST1Texture>
     <PST2Texture>texture\id\000123.2-[commandlistclothes]-ps-t2=14912366.dds</PST2Texture>
     <PSCB2Buffer>buf\plastic_yom.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile />
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest" />
  <Item ItemCategory="Bra" />
  <Item ItemCategory="Panty" />
  <Item ItemCategory="Skirt" />
  <Item ItemCategory="Gloves" />
  <Item ItemCategory="Shoes" />
  <Item ItemCategory="Accessory1" />
  <Item ItemCategory="Accessory2" />
  <Item ItemCategory="Accessory3" />
  <Item ItemCategory="Accessory4" />
 </ModelConfig>
</ModProjectConfig>