<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Witch DOA 6</Title>
 <ModVersion>Test</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\preview.png</PreviewFile>
  <Presets>
   <Preset Name="1-Helena">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="2-Cut">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="3-None">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="4-MOmiji">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="5-Cut">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="6-None">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="7-Nyo">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="3" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="8-cut">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="6" />
    <PresetOption Category="Gloves" Option="3" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="9-none">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="3" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="3" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="10-tina">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="7" />
    <PresetOption Category="Gloves" Option="4" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="4" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="11-cut">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="8" />
    <PresetOption Category="Gloves" Option="4" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="4" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="12-none">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="4" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="4" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\preview.png</Preview>
   <Option>
    <Name>1-Helena</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Corset.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Corset.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Necklace (1).dds</PST0Texture>
     <PST1Texture>Textures\Necklace (2).dds</PST1Texture>
     <PST2Texture>Textures\Necklace (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-Momiji</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Corset.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Corset.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Momiji\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Momiji\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Momiji\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Momiji\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Necklace (1).dds</PST0Texture>
     <PST1Texture>Textures\Necklace (2).dds</PST1Texture>
     <PST2Texture>Textures\Necklace (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Momiji\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Momiji\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>3-Nyotengu</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Corset.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Corset.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Necklace (1).dds</PST0Texture>
     <PST1Texture>Textures\Necklace (2).dds</PST1Texture>
     <PST2Texture>Textures\Necklace (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>4-Tina</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Corset.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Corset.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Tina\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Tina\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Peace Nylon.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Necklace (1).dds</PST0Texture>
     <PST1Texture>Textures\Necklace (2).dds</PST1Texture>
     <PST2Texture>Textures\Necklace (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\CorsetLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\CorsetLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Tina\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview />
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
   <Preview>Images\preview.png</Preview>
   <Option>
    <Name>1-Chest</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\chest.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\chest.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>Torso</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Helena" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Monica" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Patty" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tina" Filename="Textures\Skin.dds" />
     <TanTexture />
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Groin</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
   <Preview>Images\preview.png</Preview>
   <Option>
    <Name>1-HelenaFull</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SmallSkirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SmallSkirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-HelenaSmall</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-Momji Full</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Momiji\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SmallSkirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SmallSkirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Momiji\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Momiji\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>4-MomijiSmall</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Momiji\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-Nyo</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SmallSkirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SmallSkirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>6-NyoSmall</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>7-tina</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Tina\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SmallSkirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SmallSkirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Tina\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>8-tinasmall</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtInside.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtInside.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Tina\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
   <Preview>Images\preview.png</Preview>
   <Option>
    <Name>1-Helena</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Helena" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Monica" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Patty" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tina" Filename="Textures\Skin.dds" />
     <TanTexture />
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-Momiji</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Momiji\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Momiji\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Helena" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Monica" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Patty" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tina" Filename="Textures\Skin.dds" />
     <TanTexture />
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-Nyo</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Helena" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Monica" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Patty" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tina" Filename="Textures\Skin.dds" />
     <TanTexture />
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-tina</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Gloves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Gloves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Tina\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Helena" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Monica" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Patty" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tina" Filename="Textures\Skin.dds" />
     <TanTexture />
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
   <Preview>Images\preview.png</Preview>
   <Option>
    <Name>1-Helena</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Helena" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Monica" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Patty" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tina" Filename="Textures\Skin.dds" />
     <TanTexture />
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-Momiji</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Momiji\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Helena" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Monica" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Patty" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tina" Filename="Textures\Skin.dds" />
     <TanTexture />
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-Nyo</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Helena" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Monica" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Patty" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tina" Filename="Textures\Skin.dds" />
     <TanTexture />
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-Tina</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Stockings.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Stockings.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Tina\Extras (1).dds</PST0Texture>
     <PST1Texture>Textures\Extras (2).dds</PST1Texture>
     <PST2Texture>Textures\Extras (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>Leg</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Ayane" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Hitomi" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Kokoro" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Helena" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Momiji" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="NyoTengu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tamaki" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="LeiFang" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Fiona" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Monica" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Patty" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Nanami" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Koharu" Filename="Textures\Skin.dds" />
     <SkinTexture SkinSlot="Tina" Filename="Textures\Skin.dds" />
     <TanTexture />
    </BodyMesh>
    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
   <Preview>Images\preview.png</Preview>
   <Option>
    <Name>1-Helena</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
   <Preview>Images\preview.png</Preview>
   <Option>
    <Name>1-Helena</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Necklace.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Necklace.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Necklace (1).dds</PST0Texture>
     <PST1Texture>Textures\Necklace (2).dds</PST1Texture>
     <PST2Texture>Textures\Necklace (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NecklaceGems.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NecklaceGems.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gems (1).dds</PST0Texture>
     <PST2Texture>Textures\Gems (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Neckline.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Neckline.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NecklaceAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NecklaceAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-Momiji</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Necklace.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Necklace.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Necklace (1).dds</PST0Texture>
     <PST1Texture>Textures\Necklace (2).dds</PST1Texture>
     <PST2Texture>Textures\Necklace (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NecklaceGems.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NecklaceGems.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gems (1).dds</PST0Texture>
     <PST2Texture>Textures\Gems (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Neckline.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Neckline.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NecklaceAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NecklaceAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Momiji\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Momiji\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>3-Nyo</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Necklace.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Necklace.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Necklace (1).dds</PST0Texture>
     <PST1Texture>Textures\Necklace (2).dds</PST1Texture>
     <PST2Texture>Textures\Necklace (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NecklaceGems.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NecklaceGems.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gems (1).dds</PST0Texture>
     <PST2Texture>Textures\Gems (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Neckline.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Neckline.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NecklaceAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NecklaceAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Nyo\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>4-Tina</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Necklace.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Necklace.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Necklace (1).dds</PST0Texture>
     <PST1Texture>Textures\Necklace (2).dds</PST1Texture>
     <PST2Texture>Textures\Necklace (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NecklaceGems.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NecklaceGems.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Gems (1).dds</PST0Texture>
     <PST2Texture>Textures\Gems (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Neckline.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Neckline.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NecklaceAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NecklaceAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Tina\Corset (1).dds</PST0Texture>
     <PST1Texture>Textures\Corset (2).dds</PST1Texture>
     <PST2Texture>Textures\Corset (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
   <Preview />
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>