<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Twilight Time (Common Body)</Title>
 <ModVersion>1.0</ModVersion>
 <CostumeCustomizerMod />
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="1-Full Default">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="3" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="2-Simple CC">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="3-Malf Full">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="5" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="4-Simple Malf CC">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="8" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="5-Normal Nude">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="5" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="6-Malf Nude">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="4" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\shirt.png</Preview>
   <Option>
    <Name>1-Shirt</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-ShirtCC</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>3-ShirtMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtMalfButton.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtMalfButton.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ShirtMalf (1).dds</PST0Texture>
     <PST1Texture>Textures\ShirtMalf (2).dds</PST1Texture>
     <PST2Texture>Textures\ShirtMalf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ShirtMalf (1).dds</PST0Texture>
     <PST1Texture>Textures\ShirtMalf (2).dds</PST1Texture>
     <PST2Texture>Textures\ShirtMalf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>4-ShirtMalf CC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtMalfButton.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtMalfButton.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ShirtMalf (1).dds</PST0Texture>
     <PST1Texture>Textures\ShirtMalf (2).dds</PST1Texture>
     <PST2Texture>Textures\ShirtMalf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtMalfCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtMalfCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\ShirtMalf (1).dds</PST0Texture>
     <PST1Texture>Textures\ShirtMalf (2).dds</PST1Texture>
     <PST2Texture>Textures\ShirtMalf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview>Images\bra.png</Preview>
   <Option>
    <Name>1-Bra</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\BraAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\BraAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-BraSimple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\BraAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\BraAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-BraCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\BraAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\BraAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastCC.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-BraSimple CC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlpha.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlpha.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\BraAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\BraAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastCC.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>5-BraMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraLacesMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraLacesMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMetalMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetalMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\BraAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\BraAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastMalf.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastMalf.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>6-BraSimpleMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMetalMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetalMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\BraAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\BraAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastMalf.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastMalf.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>7-BraMalf CC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraLacesMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraLacesMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMetalMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetalMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\BraAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\BraAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastMalfCC.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastMalfCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>8-BraMalf Simple CC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraMetalMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetalMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraAlphaMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraAlphaMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraAlpha (1).dds</PST0Texture>
     <PST1Texture>Textures\BraAlpha (2).dds</PST1Texture>
     <PST2Texture>Textures\BraAlpha (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastMalfCC.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastMalfCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
   <Preview>Images\panties.png</Preview>
   <Option>
    <Name>1-Panties</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-Panties Simple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-Panties Minimal</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
   <Preview>Images\skirt.png</Preview>
   <Option>
    <Name>1-Skirt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Skirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Skirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Skirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Skirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Skirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtChain.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtChain.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtChain (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtChain (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtChain (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtHook.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtHook.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtHook (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtHook (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtHook (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtToy.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtToy.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtToy (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtToy (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtToy (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>2-SkirtCutted</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtCutted.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtCutted.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Skirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Skirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Skirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-SkirtTest</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTest.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTest.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Skirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Skirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Skirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtChain.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtChain.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtChain (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtChain (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtChain (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtHook.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtHook.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtHook (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtHook (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtHook (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtToy.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtToy.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtToy (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtToy (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtToy (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>4-SkirtTestCutted</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtTestCutted.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtTestCutted.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Skirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Skirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Skirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-Sweater</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Sweater.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Sweater.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Skirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Skirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Skirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtChain.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtChain.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtChain (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtChain (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtChain (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtHook.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtHook.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtHook (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtHook (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtHook (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtToy.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtToy.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtToy (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtToy (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtToy (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>6-Sweater Simple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Sweater.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Sweater.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Skirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Skirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Skirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
   <Preview>Images\arms.png</Preview>
   <Option>
    <Name>1-Arms Custom</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-Arms Custom Malf</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\ArmsMalf.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\ArmsMalf.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
   <Preview>Images\shoes.png</Preview>
   <Option>
    <Name>1-Shoes</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAcc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAcc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\LegAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\LegAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\LegAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAccMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAccMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\LegAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\LegAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\LegAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
     <PST1Texture>Textures\Shoes (2).dds</PST1Texture>
     <PST2Texture>Textures\Shoes (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoLeggins (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
     <PST1Texture>Textures\Shoes (2).dds</PST1Texture>
     <PST2Texture>Textures\Shoes (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Nails.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Nails.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-ShoesSimple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAccCutted.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAccCutted.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\LegAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\LegAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\LegAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
     <PST1Texture>Textures\Shoes (2).dds</PST1Texture>
     <PST2Texture>Textures\Shoes (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoLeggins (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
     <PST1Texture>Textures\Shoes (2).dds</PST1Texture>
     <PST2Texture>Textures\Shoes (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Legs.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Nails.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Nails.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-OnlyShoes</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
     <PST1Texture>Textures\Shoes (2).dds</PST1Texture>
     <PST2Texture>Textures\Shoes (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\NyoLeggins (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShoesMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
     <PST1Texture>Textures\Shoes (2).dds</PST1Texture>
     <PST2Texture>Textures\Shoes (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\LegsSimple.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\LegsSimple.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Nails.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Nails.vb</VertexBuffer>
     <Stride>76</Stride>
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-Only Acc</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAcc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAcc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\LegAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\LegAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\LegAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAccMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAccMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\LegAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\LegAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\LegAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\LegsNoShoes.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\LegsNoShoes.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>5-Only AccSimple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LegAccCutted.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegAccCutted.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\LegAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\LegAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\LegAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\LegsNoShoes.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\LegsNoShoes.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Leg</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
   <Preview>icon.png</Preview>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
   <Preview>Images\necklace.png</Preview>
   <Option>
    <Name>1-Necklace</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Collar.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Collar.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SkirtChain (1).dds</PST0Texture>
     <PST1Texture>Textures\SkirtChain (2).dds</PST1Texture>
     <PST2Texture>Textures\SkirtChain (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>