<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Tropical Tune (Common body)</Title>
 <ModVersion>1.1</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="1-Default">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="2-Wet">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="4" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="3-Nude">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="4-Mix">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="3" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="3" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="5-Simple">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="6-Malf">
    <PresetOption Category="Chest" Option="5" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="4" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="7-MalfWet">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="4" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="8-Transp">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="9-TrasnpSimple">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="10-Open">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="11-OpenSimple">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="12-BP">
    <PresetOption Category="Chest" Option="15" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="1" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="13-BP Simple">
    <PresetOption Category="Chest" Option="18" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="14-BP Trasnp">
    <PresetOption Category="Chest" Option="19" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="3" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="15-BP Simple">
    <PresetOption Category="Chest" Option="19" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\shirt.png</Preview>
   <Option>
    <Name>1-Shirt</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Brooch.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Brooch.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>2-ShirtWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Brooch.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Brooch.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-ShirtOnly</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>4-ShirtWetOnly</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shirt.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shirt.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-ShirtMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BroochMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BroochMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>6-ShirtMalf Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Malf Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BroochMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BroochMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>7-ShirtMalf Only</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>8-ShirtMalfWet Only</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Malf Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>9-ShirtTransp</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Brooch.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Brooch.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtTransp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtTransp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>10-ShirtTranps Only</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtTransp.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtTransp.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>11-ShirtOpen</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BroochOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BroochOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>12-ShirtOpen Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BroochOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Brooch.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>13-ShirtOpen Only</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtOpen.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>14-ShirtOpenOnly Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtOpen.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtOpen.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Wet (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>15-ShirtBP</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BroochBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BroochBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>16-BP Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BroochBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BroochBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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   <Option>
    <Name>17-BP Only</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtBP.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>18-BP Only Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>19-BP Trasnp</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BroochBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BroochBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
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   </Option>
   <Option>
    <Name>20-BP Transp Only</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ShirtBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShirtBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
     <PST2Texture>Textures\Shirt (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
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  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview>Images\breast.png</Preview>
   <Option>
    <Name>1-Breast</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-BreastMalf</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastMalf.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastMalf.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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   </Option>
   <Option>
    <Name>3-BreastCC</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastCC.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
   <Preview>Images\panties.png</Preview>
   <Option>
    <Name>1-Panties</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesMetal.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
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     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
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   </Option>
   <Option>
    <Name>2-PantiesSimple</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Groin.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
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   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
   <Preview>Images\arm accessory.png</Preview>
   <Option>
    <Name>1-Bracelet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
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     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
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     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
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   </Option>
   <Option>
    <Name>2-Bracelet CC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelet.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bracelet.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Shirt (1).dds</PST0Texture>
     <PST1Texture>Textures\Shirt (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Metal2 (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Hitomi" Filename="" />
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     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
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   <Option>
    <Name>3-OnlyArms</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Arms.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Arms.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Hitomi" Filename="" />
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     <SkinTexture SkinSlot="Helena" Filename="" />
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     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-BraceletMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bracelet.ib</IndexBuffer>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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      <VertexBuffer>Meshes\Ipod.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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      <VertexBuffer>Meshes\SkirtStraps.vb</VertexBuffer>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\SkirtAlpha.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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   <Option>
    <Name>4-Simple</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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    <SolidMesh>
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  </Item>
  <Item ItemCategory="Accessory2">
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   <Option>
    <Name>1-Necklace</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NecklaceMetal.vb</VertexBuffer>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Necklace.vb</VertexBuffer>
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   </Option>
   <Option>
    <Name>2-Necklace Simple</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Necklace.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>Textures\Necklace (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
   <Preview>Images\stickers.png</Preview>
   <Option>
    <Name>1-Notes</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Notes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Notes.vb</VertexBuffer>
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     <PST0Texture>Textures\Necklace (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
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   </Option>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
   <Preview>Images\stickers.png</Preview>
   <Option>
    <Name>1-Notes</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Notes.vb</VertexBuffer>
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     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
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   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>