<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Stylish Bloomer (Common body)</Title>
 <ModVersion>1.1</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="1-Default">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="2-Malf">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="2" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="3-Wet">
    <PresetOption Category="Chest" Option="3" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="3" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="4-Malf WEt">
    <PresetOption Category="Chest" Option="4" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="4" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="4" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="5-TopLess">
    <PresetOption Category="Chest" Option="6" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="5" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="6-Bra">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="7-Transp">
    <PresetOption Category="Chest" Option="7" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="7" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="8-MalfTrasnp">
    <PresetOption Category="Chest" Option="8" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="8" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="9-BP">
    <PresetOption Category="Chest" Option="9" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="10-BP Wet">
    <PresetOption Category="Chest" Option="10" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="6" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="3" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="11-Red">
    <PresetOption Category="Chest" Option="11" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="11" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="5" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="12-Red Malf">
    <PresetOption Category="Chest" Option="12" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="12" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="6" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="13-Red Wet">
    <PresetOption Category="Chest" Option="13" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="13" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="7" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="14-Red ">
    <PresetOption Category="Chest" Option="14" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="14" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="8" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="15-Red TopLess">
    <PresetOption Category="Chest" Option="16" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="15" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="5" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="16-Red Bra">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="5" />
    <PresetOption Category="Panty" Option="16" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="7" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="17-Red Transp">
    <PresetOption Category="Chest" Option="17" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="17" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="5" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="18-Red MalfTransp">
    <PresetOption Category="Chest" Option="18" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="18" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="6" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="19-Red BP">
    <PresetOption Category="Chest" Option="19" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="11" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="5" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="20-Red BP Wet">
    <PresetOption Category="Chest" Option="20" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="16" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="7" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="0" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\Shirt.png</Preview>
   <Option>
    <Name>1-Top</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>2-Top Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Main Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-TopWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>4-TopMalfWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Malf Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Main Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-TopCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>6-TopMalfCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopMalfCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopMalfCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Main Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>7-TopTransp</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>8-TopMalfTransp</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopMalfCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopMalfCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Malf Transp (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Main Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>9-TopMalfBP</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopMalfBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopMalfBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Main Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>10-TopMalfBP Wet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopMalfBP.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopMalfBP.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Main Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>11-Red Top</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red\Main (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Red\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>12-Red TopMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red\Main Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Red\Main Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>13-Red TopWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Top.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Top.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red\Main Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Red\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>14-Red TopMalfWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red\Main Malf Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Red\Main Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>15-Red TopCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red\Main (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
     <PST2Texture>Textures\Red\Main (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
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   <Option>
    <Name>5-BraCCRed</Name>
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   <Option>
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   <Option>
    <Name>9-Red Transp</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetal.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Red\Lingerie Transp (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\NyoTrans (Alpha Shine).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastCC.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
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     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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   <Option>
    <Name>11-White Transp</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraMetal.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Lingerie (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraCC.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\White\Lingerie Transp (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
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  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
   <Preview>Images\bottom.png</Preview>
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    <Name>1-Bottom</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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   </Option>
   <Option>
    <Name>2-BottomMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\Lingerie (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\GroinMalf.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\GroinMalf.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
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     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
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   </Option>
   <Option>
    <Name>3-BottomWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Wet (1).dds</PST0Texture>
     <PST1Texture>Textures\Main (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
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   </Option>
   <Option>
    <Name>4-BottomMalfWet</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BottomMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Panties.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Panties.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Lingerie (1).dds</PST0Texture>
     <PST1Texture>Textures\Lingerie (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaClearShine (Lumi).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\GroinMalf.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
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     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
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     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
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   </Option>
   <Option>
    <Name>5-MalfCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomMalfCC.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Main Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Main Malf (2).dds</PST1Texture>
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>Torso</MeshType>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Common_Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
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     <SkinTexture SkinSlot="Nanami" Filename="" />
     <SkinTexture SkinSlot="Koharu" Filename="" />
     <SkinTexture SkinSlot="Tina" Filename="" />
     <SkinTexture SkinSlot="Amy" Filename="" />
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   </Option>
   <Option>
    <Name>6-MalfCC Wet</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomMalfCC.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Main Malf (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <MeshType>Groin</MeshType>
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   <Option>
    <Name>7-BottomTransp</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BottomCC.vb</VertexBuffer>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>Textures\Main Transp (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="true">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Common_Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
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   <Option>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <ShadowMesh IsNull="true" IsDefault="false">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
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     <VertexBuffer>Meshes\Groin.vb</VertexBuffer>
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     <MeshType>Groin</MeshType>
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     <MeshType>ToeNail</MeshType>
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   </Option>
   <Option>
    <Name>5-Gray Shoes</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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    <SolidMesh>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
    </BodyMesh>
   </Option>
   <Option>
    <Name>6-Gray ShoesMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Shoes.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ShoesMetal.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SocksMalf.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\Shoes Malf (1).dds</PST0Texture>
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     <PST2Texture>Textures\Shoes Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\LegsMalf.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\LegsMalf.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
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    </BodyMesh>
   </Option>
   <Option>
    <Name>7-Gray ShoesWet</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Shoes.vb</VertexBuffer>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Shoes (1).dds</PST0Texture>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
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    <SolidMesh>
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     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Legs.vb</VertexBuffer>
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     <MeshType>Leg</MeshType>
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    <BodyMesh IsNull="true" IsDefault="false">
     <Stride xsi:nil="true" />
     <MeshType>ToeNail</MeshType>
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   </Option>
   <Option>
    <Name>8-Gray ShoesMalfWet</Name>
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      <Format>DXGI_FORMAT_R16_UINT</Format>
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     <PSCB2Buffer>cb2\Metal.buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
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     <PST1Texture>Textures\Shoes Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Shoes Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
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  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
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 <ModelConfig>
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  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
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   <Icon>icon.png</Icon>
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  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Accessory1">
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  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Accessory4">
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  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
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   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
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  <Item ItemCategory="Skirt">
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  </Item>
  <Item ItemCategory="Accessory2">
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  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
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  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
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</ModProjectConfig>