<?xml version="1.0" encoding="utf-8"?>
<ModProjectConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 <Title>Premier Rendezvous (Common Body)</Title>
 <ModVersion>1.0</ModVersion>
 <ModelConfig>
  <ModelType>Common</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile>Images\presets.png</PreviewFile>
  <Presets>
   <Preset Name="1-Default">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="2-NoBra">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="2" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="1" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="3-BraCC">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="3" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="5" />
    <PresetOption Category="Accessory3" Option="3" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="4-CutSweeter">
    <PresetOption Category="Chest" Option="1" />
    <PresetOption Category="Bra" Option="1" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="1" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="1" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="1" />
   </Preset>
   <Preset Name="5-Malf">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="9" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="6" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="2" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="6-Malf Spicy">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="4" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="2" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="4" />
    <PresetOption Category="Accessory3" Option="1" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="7-MalfNude">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="5" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="5" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="5" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="4" />
   </Preset>
   <Preset Name="8-Uff">
    <PresetOption Category="Chest" Option="2" />
    <PresetOption Category="Bra" Option="0" />
    <PresetOption Category="Panty" Option="0" />
    <PresetOption Category="Skirt" Option="2" />
    <PresetOption Category="Gloves" Option="2" />
    <PresetOption Category="Shoes" Option="0" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="0" />
    <PresetOption Category="Accessory3" Option="2" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
   <Preset Name="9-BraMalfCC">
    <PresetOption Category="Chest" Option="0" />
    <PresetOption Category="Bra" Option="6" />
    <PresetOption Category="Panty" Option="1" />
    <PresetOption Category="Skirt" Option="0" />
    <PresetOption Category="Gloves" Option="0" />
    <PresetOption Category="Shoes" Option="1" />
    <PresetOption Category="Accessory1" Option="0" />
    <PresetOption Category="Accessory2" Option="5" />
    <PresetOption Category="Accessory3" Option="3" />
    <PresetOption Category="Accessory4" Option="0" />
   </Preset>
  </Presets>
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
   <Preview>Images\top sweeter.png</Preview>
   <Option>
    <Name>1-SweeterTop</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterBackTop.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SweeterBackTop.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater (1).dds</PST1Texture>
     <PST2Texture>Textures\Sweater (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterFrontTop.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SweeterFrontTop.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater Front (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater Front (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater Front (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopFurSolid.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopFurSolid.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BeltLace.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BeltLace.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Laces (1).dds</PST0Texture>
     <PST1Texture>Textures\Laces (2).dds</PST1Texture>
     <PST2Texture>Textures\Laces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopFurSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopFurSmall.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-SweeterTop Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterBackTopMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SweeterBackTopMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterFrontTopMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SweeterFrontTopMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater Front Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater Front Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater Front Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopFurSolid.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopFurSolid.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopFurSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopFurSmall.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
   <Preview>Images\bra.png</Preview>
   <Option>
    <Name>1-Bra</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Breast.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Breast.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>2-NoBra</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastNude.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastNude.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>3-BraCC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Bra.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Bra.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Bra (1).dds</PST0Texture>
     <PST1Texture>Textures\Bra (2).dds</PST1Texture>
     <PST2Texture>Textures\Bra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\BraLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\BraLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\BraLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastCC.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>4-BraMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraLacesMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraLacesMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Laces (1).dds</PST0Texture>
     <PST1Texture>Textures\Laces (2).dds</PST1Texture>
     <PST2Texture>Textures\Laces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastMalf.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastMalf.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>5-BreastNudeMalf</Name>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastNudeMalf.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastNudeMalf.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>6-BreastMalf CC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BraLacesMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BraLacesMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Laces (1).dds</PST0Texture>
     <PST1Texture>Textures\Laces (2).dds</PST1Texture>
     <PST2Texture>Textures\Laces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\BreastMalfCC.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\BreastMalfCC.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Breast</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
   <Preview>Images\panties.png</Preview>
   <Option>
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     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
   <Option>
    <Name>9-Panties Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Panties (1).dds</PST0Texture>
     <PST1Texture>Textures\Panties (2).dds</PST1Texture>
     <PST2Texture>Textures\Panties (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesExtraMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesExtraMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\PantiesExtra (1).dds</PST0Texture>
     <PST1Texture>Textures\PantiesExtra (2).dds</PST1Texture>
     <PST2Texture>Textures\PantiesExtra (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\PantiesSoftShine (Lumi).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\PantiesLacesMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\PantiesLacesMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\PantiesLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\PantiesLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\PantiesLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>Torso</MeshType>
    </BodyMesh>
    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\LowerBodyMalf.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\LowerBodyMalf.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Groin</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
     <SkinTexture SkinSlot="Helena" Filename="" />
     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
     <SkinTexture SkinSlot="LeiFang" Filename="" />
     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
     <SkinTexture SkinSlot="Patty" Filename="" />
     <SkinTexture SkinSlot="Nanami" Filename="" />
     <TanTexture>Textures\Tan_Common.dds</TanTexture>
    </BodyMesh>
   </Option>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
   <Preview>Images\bottom sweeter.png</Preview>
   <Option>
    <Name>1-Sweeter Bottom</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterBackBottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SweeterBackBottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterFrontBottom.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SweeterFrontBottom.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater Front (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater Front (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater Front (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BackRibbon.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BackRibbon.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterSmallRibbons.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SweeterSmallRibbons.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SweaterAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\SweaterAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\SweaterAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtBrownLace.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtBrownLace.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\VariousLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\VariousLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\VariousLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtClearLaces.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtClearLaces.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\VariousLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\VariousLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\VariousLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-Sweeter Bottom Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterBackBottomMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SweeterBackBottomMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater Malf (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater Malf (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterFrontBottomMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SweeterFrontBottomMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Sweater Front Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater Front Malf (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BackRibbonMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Sweater Malf (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater Malf (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\Jeans (Sandwich).buf</PSCB2Buffer>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SweeterSmallRibbonsMalf.ib</IndexBuffer>
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      <VertexBuffer>Meshes\SweeterSmallRibbonsMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\SweaterAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\SweaterAcc (2).dds</PST1Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SkirtBrownLaceMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtBrownLaceMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\VariousLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\VariousLaces (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SkirtClearLacesMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
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     </ShadowMesh>
     <PST0Texture>Textures\VariousLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\VariousLaces (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
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   </Option>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
   <Preview>Images\sleeves.png</Preview>
   <Option>
    <Name>1-Sleeves </Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\Sleeves.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Sleeves.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater (2).dds</PST1Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SleevesLaces.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Laces (1).dds</PST0Texture>
     <PST1Texture>Textures\Laces (2).dds</PST1Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SleevesFurSolid.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
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     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
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    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SleevesFurSmall.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SleevesFurSmall.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
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     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
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     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
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    <BodyMesh IsNull="false" IsDefault="false">
     <IndexBuffer>Meshes\Hands.ib</IndexBuffer>
     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Hands.vb</VertexBuffer>
     <Stride>80</Stride>
     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
     <SkinTexture SkinSlot="Ayane" Filename="" />
     <SkinTexture SkinSlot="Hitomi" Filename="" />
     <SkinTexture SkinSlot="Kokoro" Filename="" />
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     <SkinTexture SkinSlot="Momiji" Filename="" />
     <SkinTexture SkinSlot="NyoTengu" Filename="" />
     <SkinTexture SkinSlot="Tamaki" Filename="" />
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     <SkinTexture SkinSlot="Fiona" Filename="" />
     <SkinTexture SkinSlot="Monica" Filename="" />
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     <SkinTexture SkinSlot="Nanami" Filename="" />
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    <BodyMesh IsNull="false" IsDefault="true">
     <Stride xsi:nil="true" />
     <MeshType>FingerNail</MeshType>
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   </Option>
   <Option>
    <Name>2-SleevesMalf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SleevesMalf.vb</VertexBuffer>
      <Stride>76</Stride>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Sweater (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <VertexBuffer>Meshes\SleevesFurSolid.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
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     <ShadowMesh IsNull="true" IsDefault="false">
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     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
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    <BodyMesh IsNull="false" IsDefault="false">
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     <Format>DXGI_FORMAT_R16_UINT</Format>
     <VertexBuffer>Meshes\Hands.vb</VertexBuffer>
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     <MeshType>Arm</MeshType>
     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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    <BodyMesh IsNull="false" IsDefault="true">
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     <MeshType>FingerNail</MeshType>
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  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
   <Preview>Images\boots.png</Preview>
   <Option>
    <Name>1-Boots</Name>
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     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Boots.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Boots (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\Sole and Ribbons.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Boots (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LegLaces.vb</VertexBuffer>
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     <ShadowMesh IsNull="false" IsDefault="true">
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     <PST0Texture>Textures\Laces (1).dds</PST0Texture>
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    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
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      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BootsFurSolid.vb</VertexBuffer>
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     <VertexBuffer>Meshes\LegsNoLace.vb</VertexBuffer>
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     <SkinTexture SkinSlot="KasumiMisaki" Filename="" />
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   <Option>
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   <Option>
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     </ShadowMesh>
     <PST0Texture>Textures\Sweater (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ChestLace.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ChestLace.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Laces (1).dds</PST0Texture>
     <PST1Texture>Textures\Laces (2).dds</PST1Texture>
     <PST2Texture>Textures\Laces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>4-NeckAcc Malf Cutted</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NeckAccCutted.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NeckAccCutted.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ChestLaceMalf(FullWeights).ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ChestLaceMalf(FullWeights).vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Laces (1).dds</PST0Texture>
     <PST1Texture>Textures\Laces (2).dds</PST1Texture>
     <PST2Texture>Textures\Laces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>5-NeckAcc CC</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NeckAcc.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NeckAcc.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>6-NeckAcc CC Cutted</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\NeckAccCutted.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\NeckAccCutted.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Sweater (1).dds</PST0Texture>
     <PST1Texture>Textures\Sweater (2).dds</PST1Texture>
     <PST2Texture>Textures\Sweater (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
   <Preview>Images\extra fur.png</Preview>
   <Option>
    <Name>1-Fur</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BootsFurBig.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BootsFurBig.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SleevesFurBig.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SleevesFurBig.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopFurBigg.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopFurBigg.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-Fur Top-Sleeves</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\SleevesFurBig.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\SleevesFurBig.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\TopFurBigg.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\TopFurBigg.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>3-Fur Boots</Name>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\BootsFurBig.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\BootsFurBig.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="true" IsDefault="false">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\Fur (1).dds</PST0Texture>
     <PST1Texture>Textures\Fur (2).dds</PST1Texture>
     <PST2Texture>Textures\Fur (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhite NO SHINE (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
   <Preview>Images\misc.png</Preview>
   <Option>
    <Name>1-MiscAcc</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\RibbonSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\RibbonSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SweaterAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\SweaterAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\SweaterAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ChocolateHeart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ChocolateHeart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SweaterAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\SweaterAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\SweaterAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LaceSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LaceSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\VariousLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\VariousLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\VariousLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>2-OnlyRibbonSide</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\RibbonSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\RibbonSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SweaterAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\SweaterAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\SweaterAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\Leather Red (Shine).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
   <Option>
    <Name>3-ChocolateHeart</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ChocolateHeart.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ChocolateHeart.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SweaterAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\SweaterAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\SweaterAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
    <AlphaMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\LaceSide.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\LaceSide.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\VariousLaces (1).dds</PST0Texture>
     <PST1Texture>Textures\VariousLaces (2).dds</PST1Texture>
     <PST2Texture>Textures\VariousLaces (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\AlphaWhiteShine (Lumi).buf</PSCB2Buffer>
    </AlphaMesh>
   </Option>
   <Option>
    <Name>4-ChocolateHeart Malf</Name>
    <SolidMesh>
     <NormalMesh IsNull="false" IsDefault="false">
      <IndexBuffer>Meshes\ChocolateHeartMalf.ib</IndexBuffer>
      <Format>DXGI_FORMAT_R16_UINT</Format>
      <VertexBuffer>Meshes\ChocolateHeartMalf.vb</VertexBuffer>
      <Stride>76</Stride>
     </NormalMesh>
     <ShadowMesh IsNull="false" IsDefault="true">
      <Stride xsi:nil="true" />
     </ShadowMesh>
     <PST0Texture>Textures\SweaterAcc (1).dds</PST0Texture>
     <PST1Texture>Textures\SweaterAcc (2).dds</PST1Texture>
     <PST2Texture>Textures\SweaterAcc (3).dds</PST2Texture>
     <PSCB2Buffer>cb2\SoftShine (Sandwich).buf</PSCB2Buffer>
    </SolidMesh>
   </Option>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>Honoka</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
 <ModelConfig>
  <ModelType>MarieRose</ModelType>
  <IconFile>icon.png</IconFile>
  <PreviewFile />
  <Presets />
  <Item ItemCategory="Chest">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Bra">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Panty">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Skirt">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Gloves">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Shoes">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory1">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory2">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory3">
   <Icon>icon.png</Icon>
  </Item>
  <Item ItemCategory="Accessory4">
   <Icon>icon.png</Icon>
  </Item>
 </ModelConfig>
</ModProjectConfig>